Difference between revisions of "Weapon"

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(Removed "throw" column; nothing here can be thrown anymore. Also, blessed claymore has a prob of 2, is that right?)
(Moved charts and technical details to melee weapons and ranged weapons, changed page to a more general one)
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==Introduction==
 
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].
 
  
==Weapon attributes==
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'''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat (though they are subject to [[AC]]). [[Brand]]ed weapons may deal additional elemental damage as well. Weapons are divided into two categories:
The following is a table of all weapons in ''Crawl'', aside from ammunition. Below is a short explanation of each field.  
+
*[[Melee weapon]]s
 +
*[[Ranged weapon]]s
  
{| class="wikitable"
+
Simply equipping yourself with the biggest, heaviest weapon you find does not guarantee that you'll be doing particularly good damage; your weapon's effectiveness is based on many factors. [[Weapon damage]] and [[weapon speed]] are the two most important aspects, and both of these will get better as your associated [[weapon skill]] improves. Your weapon's [[scroll of enchant weapon|enchantment bonus]] is also critical - it would take a tremendous amount of skill to make up for a -9 enchantment penalty to your accuracy and damage, but a +9 weapon might be well worth using even in the hands of an unskilled fighter (though a skilled fighter would certainly make the best use of it). You should also consider the [[handedness]] of your weapon. A one-handed weapon will leave your off-hand free, allowing you to wear [[shields]]. Two-handed weapons prevent the use of shields, but are generally much more devastating. All of these factors are important when deciding what to fight with; see the [[weapon choice]] article for further details.
|-style="vertical-align: top;"
 
!style="text-align: left;" | Name
 
| The name of the item as it appears in Crawl.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Damage
 
| The base amount of damage the weapon does, before various bonuses and adjustments. 
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Hit
 
| To hit modifier for the weapon, before any other adjustments.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Weapon Speed|Speed]]
 
| This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower.  Speed brand and haste cut delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Mass
 
| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.
 
|-style="vertical-align: top;"
 
!style="text-align: left; white-space: nowrap;" | Str weight
 
| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Skill
 
| What skill is trained when using this weapon.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Handedness|One-handed min. size]]
 
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, big.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Handedness|Two-handed min. size]]
 
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Missile
 
| If the weapon uses a missile, what type does it need?
 
|-style="vertical-align: top;"
 
!style="text-align: left; white-space: nowrap;" | Dam Type
 
| What category of damage does the weapon deal?
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Prob
 
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].
 
|}
 
  
==Weapon details==
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Weapons are by no means necessary to defeat your opponents. [[Unarmed combat]] specialists can be every bit as effective using only their fists, fangs, talons, and tails, though some species are significantly better at doing so than others. Magic-users, meanwhile, can deal tremendous amounts of damage through use of [[spell]]s. Finally, there are [[rod]]s and [[magical staves]] - magical devices that are wielded like weapons, but which are treated by ''Crawl'' as a separate class of item entirely.
 
 
===[[Short Blades]]===
 
 
 
Short blades exercise the skill "Short Blades".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-
 
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Little || Little || None || Stabbing (Slicing) || 10 ||
 
|-
 
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Little || Little || None || Stabbing (Slicing) || 2 || cannot get a speed brand
 
|-
 
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Little || Little || None || Slicing (Piercing) || 10 ||
 
|-
 
| [[cutlass]] || 7 || +4 || 12 || 90 || 20% || Little || Little || None || Slicing (Piercing) || 10 || min delay is 5
 
|}
 
 
 
===[[Long Blades]]===
 
 
 
Long blades exercise the skill "Long Blades".
 
 
 
{| class="wikitable sortable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-hande min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[falchion]] || 8 || +2 || 13 || 170 || 30% || Little || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 30% || Little || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Small || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Small || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Small || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Small || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[demon blade]] || 13 || -1 || 13 || 200 || 30% || Small || Little || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 30% || Small || Little || None || Slicing || 0 || Blessed demon blade
 
|-style="vertical-align: top;"
 
| [[bastard sword]] || 15 || -1 || 15 || 220 || 30% || Medium || Little || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[blessed bastard sword]] || 16 || -2 || 14 || 220 || 30% || Medium || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[great sword]] || 16 || -3 || 16 || 250 || 50% || - || Medium || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 50% || - || Medium || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[claymore]] || 19 || -4 || 19 || 260 || 50% || - || Medium || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[blessed claymore]] || 20 || -5 || 18 || 260 || 50% || - || Medium || None || Slicing || 2 ||
 
|}
 
 
 
===[[Axes]]===
 
 
 
Axes exercise the skill "Axes".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Little || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Small || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[broad axe]] || 13 || -2 || 16 || 230 || 80% || Medium || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || - || Medium || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || - || Medium || None || Chopping || 2 ||
 
|}
 
 
 
===[[Maces & Flails]]===
 
 
 
Maces and flails exercise the skill "Mace/Flail".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Little || Little || None || Slashing || 0 ||
 
|-style="vertical-align: top;"
 
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Little || None || Crushing || 0 ||
 
|-style="vertical-align: top;"
 
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Little || Little || None || Crushing || 0 || Vault-only
 
|-style="vertical-align: top;"
 
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Little || Little || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[flail]] || 10 || 0 || 14 || 130 || 80% || Little || Little || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[morningstar]] || 13 || -2 || 15 || 140 || 80% || Small || Little || None || Piercing (Bludgeoning) || 10 ||
 
|-style="vertical-align: top;"
 
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Little || Little || None || Slashing || 2 ||
 
|-style="vertical-align: top;"
 
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Little || Little || None || Slashing || 0 || blessed demon whip
 
|-style="vertical-align: top;"
 
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Big || Medium || None || Piercing (Bludgeoning) || 10 ||
 
|-style="vertical-align: top;"
 
| [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || Small || Little || None || Piercing (Bludgeoning) || 2 ||
 
|-style="vertical-align: top;"
 
| [[great mace]] || 17 || -4 || 17 || 270 || 90% || Big || Medium || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || - || Large || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || - || Large || None || Piercing (Bludgeoning) || 10 ||
 
|}
 
 
 
===[[Polearms]]===
 
 
 
Polearms exercise the skill "Polearms".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Small || Little || None || Piercing || 10 ||
 
|-style="vertical-align: top;"
 
| [[trident]] || 9 || 1 || 13 || 160 || 40% || Medium || Little || None || Piercing || 10 ||
 
|-style="vertical-align: top;"
 
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || - || Medium || None || Chopping (Piercing) || 10 ||
 
|-style="vertical-align: top;"
 
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || - || Medium || None || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s
 
|-style="vertical-align: top;"
 
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Medium || Little || None || Piercing || 2 ||
 
|-style="vertical-align: top;"
 
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Medium || Little || None || Piercing || 0 || blessed demon trident
 
|-style="vertical-align: top;"
 
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || - || Medium || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || - || Medium || None || Chopping || 2 ||
 
|}
 
 
 
===[[Staves]]===
 
 
 
Staves exercise the skill "Staves".
 
 
 
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[staff]] || 5 || 5 || 12 || 130 || 30% || Medium || Little || None || Crushing || 0 || Not generated. Used only as base type for magical staves.
 
|-style="vertical-align: top;"
 
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 30% || - || Medium || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || - || Medium || None || Slicing || 2 ||
 
|}
 
 
 
===[[Ranged weapons]]===
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Little || Little || Needle || Non-melee || 0 ||
 
|-style="vertical-align: top;"
 
| [[hunting sling]] || 5 || +2 || 12 || 20 || 10% || Slings || Little || Little || Stone /<br/>Sling Bullet || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[greatsling]] || 8 || -1 || 14 || 30 || 10% || Slings || Small || Little || Stone /<br/>Sling Bullet || Non-melee || 10 ||
 
 
 
|-style="vertical-align: top;"
 
| [[hand crossbow]] || 12 || +5 || 15 || 50 || 50% || Crossbows || Little || Little || Bolt || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[arbalest]] || 18 || +2 || 19 || 150 || 80% || Crossbows || - || Little || Bolt || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[triple crossbow]] || 22 || 0 || 23 || 250 || 90% || Crossbows || - || Small || Bolt || Non-melee || 2 ||
 
 
 
|-style="vertical-align: top;"
 
| [[shortbow]] || 9 || +2 || 13 || 90 || 20% || Bows || - || Little || Arrow || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[longbow]] || 15 || 0 || 17 || 120 || 30% || Bows || - || Medium || Arrow || Non-melee || 10 ||
 
|}
 
 
 
==See also==
 
 
 
*[[Attack speed]]
 
*[[Weapon speed]]
 
*[[Weapon damage]]
 
*[[Weapon choice]]
 
*[[Handedness]]
 
*[[Ranged Combat]]
 
*[[Ranged Weapons]]
 
  
 
==History==
 
==History==
 
Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.
 
Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.
  
[[Category:Weapons]] [[Category:Item]]
+
[[Category:Weapons]]
 +
[[Category:Item]]

Revision as of 14:51, 4 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


Weapons are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat (though they are subject to AC). Branded weapons may deal additional elemental damage as well. Weapons are divided into two categories:

Simply equipping yourself with the biggest, heaviest weapon you find does not guarantee that you'll be doing particularly good damage; your weapon's effectiveness is based on many factors. Weapon damage and weapon speed are the two most important aspects, and both of these will get better as your associated weapon skill improves. Your weapon's enchantment bonus is also critical - it would take a tremendous amount of skill to make up for a -9 enchantment penalty to your accuracy and damage, but a +9 weapon might be well worth using even in the hands of an unskilled fighter (though a skilled fighter would certainly make the best use of it). You should also consider the handedness of your weapon. A one-handed weapon will leave your off-hand free, allowing you to wear shields. Two-handed weapons prevent the use of shields, but are generally much more devastating. All of these factors are important when deciding what to fight with; see the weapon choice article for further details.

Weapons are by no means necessary to defeat your opponents. Unarmed combat specialists can be every bit as effective using only their fists, fangs, talons, and tails, though some species are significantly better at doing so than others. Magic-users, meanwhile, can deal tremendous amounts of damage through use of spells. Finally, there are rods and magical staves - magical devices that are wielded like weapons, but which are treated by Crawl as a separate class of item entirely.

History

Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.