Difference between revisions of "Elixir card"

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The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
 
The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
  
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![[0.14]]
 
![[0.14]]
 
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[[Deck of changes|Changes]]
 
[[Deck of changes|Changes]]
 
<br>[[Deck of defence|Defence]]
 
<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of escape|Escape]]
 
<br>[[Deck of war|War]]
 
<br>[[Deck of war|War]]
 
!style="text-align:left;vertical-align:top;font-weight:normal"|
 
!style="text-align:left;vertical-align:top;font-weight:normal"|

Revision as of 10:42, 19 May 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.

History

The Elixir card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 trunk

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

See also