Difference between revisions of "Scattershot"
m (I still don't know the actual noise amount, but I DO know that my last use of it woke up a lot of guys...) |
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==Strategy== | ==Strategy== | ||
− | *While the individual projectiles from Scattershot don't deal terribly much damage on their own, you can fire it at point blank range to | + | *While the individual projectiles from Scattershot don't deal terribly much damage on their own, you can fire it at point blank range to increase the chance of multiple shots hitting a single target. |
*This spell is very effective at taking down opponents with low [[AC]], but as the enemy's defense is applied to each shot, high-AC opponents will drastically reduce the damage dealt. | *This spell is very effective at taking down opponents with low [[AC]], but as the enemy's defense is applied to each shot, high-AC opponents will drastically reduce the damage dealt. | ||
==History== | ==History== | ||
Scattershot was added in [[0.16]]. | Scattershot was added in [[0.16]]. |
Revision as of 22:12, 1 January 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Scattershot | |
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Level | 6 |
School1 | ? |
School2 | |
School3 | |
Source(s) | |
Casting noise | |
Spell noise |
This spell generates metallic fragments, blasting a cone-shaped area in front of the caster. |
Scattershot is a level 6 spell, but as it's only available through an iron rod, Evocations determines its potency. Each casting will noisily launch several weak iron shots, randomly aiming them within a narrow cone in front of you. Higher Evocations skill will result in more individual shots and a wider cone of coverage.
Strategy
- While the individual projectiles from Scattershot don't deal terribly much damage on their own, you can fire it at point blank range to increase the chance of multiple shots hitting a single target.
- This spell is very effective at taking down opponents with low AC, but as the enemy's defense is applied to each shot, high-AC opponents will drastically reduce the damage dealt.
History
Scattershot was added in 0.16.