Difference between revisions of "Necklace of Bloodlust"

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(Mention the evokable berserk.)
(Update for 0.18.)
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{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
 
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
 
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br>
 
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br>
 
+Rage<br>
 
+Rage<br>
Forces [[berserk]] (on 9% of attacks)<br>
+
Forces [[berserk]] (on 5% of attacks)<br>
 
Cursed, 33% chance of recursing itself on equip<br>
 
Cursed, 33% chance of recursing itself on equip<br>
 
+2 [[strength]]<br>
 
+2 [[strength]]<br>
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==Desirability==
 
==Desirability==
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +3 slaying and +40 magic resistance on an amulet are both excellent properties, the most common solution for the berserkitis it inflicts (an [[amulet of clarity]]) is not an option, as your [[amulet]] slot will already be filled. This makes it a terrible piece of gear for any non-[[Ashenzari]] or undead character to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 9% chance per attack, it is not a good idea to rely on the berserkitis from this item. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself.
+
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +3 slaying and +40 magic resistance on an amulet are both excellent properties, the forced berserk makes it a terrible piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself.
  
 
==History==
 
==History==
 +
*In [[0.18]] the forced berserk chances were decreased from 9% to 5%.
 
*In [[0.15]] the stealth penalty of -20 was removed.
 
*In [[0.15]] the stealth penalty of -20 was removed.
 
*In [[0.14]] the amount of MR given was increased from 30 to 40.
 
*In [[0.14]] the amount of MR given was increased from 30 to 40.

Revision as of 12:54, 18 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.

Necklace of bloodlust.png the necklace of Bloodlust
+Rage
Forces berserk (on 5% of attacks)
Cursed, 33% chance of recursing itself on equip
+2 strength
-2 intelligence
+40 magic resistance
+3 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns

Desirability

The necklace of Bloodlust is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +3 slaying and +40 magic resistance on an amulet are both excellent properties, the forced berserk makes it a terrible piece of gear for any character who isn't undead or doesn't have clarity to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item. Be sure to have a scroll of remove curse handy in case it recurses itself.

History

  • In 0.18 the forced berserk chances were decreased from 9% to 5%.
  • In 0.15 the stealth penalty of -20 was removed.
  • In 0.14 the amount of MR given was increased from 30 to 40.
  • In 0.12 the odds of the amulet causing berserk were changed.