Difference between revisions of "Cause Fear"
m (Fix card link.) |
(Set version to 0.19. Use template. Reword a bit.) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version|0.19}} |
− | {{ | + | {{spell info}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | + | '''Cause Fear''' is a spell which attempts to panic all monsters in your [[line of sight]], causing them to run away from your current position. It only affects [[natural]], non-[[berserk]] monsters, and it must overcome its victim's [[magic resistance]]. | |
− | + | Reading the [[scroll of fear]] has the same effect as casting Cause Fear with full power. The [[Banshee card]] also features a fear effect. | |
− | |||
− | |||
==Monster Version== | ==Monster Version== | ||
The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from [[berserk]]ing. High magic resistance can prevent this spell from affecting you. | The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from [[berserk]]ing. High magic resistance can prevent this spell from affecting you. | ||
− | + | {{monsters with spell}} | |
− | |||
− | |||
− | |||
==History== | ==History== | ||
Prior to 0.?, Cause Fear only penalized moving toward the caster. Attacks against the caster were unaffected. | Prior to 0.?, Cause Fear only penalized moving toward the caster. Attacks against the caster were unaffected. |
Revision as of 13:48, 9 November 2016
Cause Fear | |
---|---|
Level | 4 |
School1 | Hexes |
Source(s) | Book of the Dragon Book of Hexes |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 200 |
Range | LOS |
Flags | Wl check, Area |
Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.
“And when Miranda sang |
Cause Fear is a spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position. It only affects natural, non-berserk monsters, and it must overcome its victim's magic resistance.
Reading the scroll of fear has the same effect as casting Cause Fear with full power. The Banshee card also features a fear effect.
Monster Version
The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from berserking. High magic resistance can prevent this spell from affecting you.
The following enemies cast Cause Fear:
- W Eidolon
- G Glowing orange brain
- X Mlioglotl
- c Satyr
History
Prior to 0.?, Cause Fear only penalized moving toward the caster. Attacks against the caster were unaffected.