For a list of all centaur-type creatures, see list of centaurs.
| A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”
Satyrs are the powerful leaders of faun packs. Like their weaker brethren, they attack you at range while disabling you with crippling Hexes, but with significantly more effectiveness. They also play rousing tunes on their pipes for allies who are then "inspired to greatness." The effect is similar to orcish battlecries: any natural monster with less HD than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in the Shoals.
Tips & Tricks
- While Sleep is certainly unpleasant, getting hit by Cause Fear can be infuriating for melee characters. Breaking your line of sight to the source will end the effect, however; try to move behind obstructing terrain or read a scroll of fog if you can't simply blast it from where you stand.
- A single satyr rousing its allies can magnify their damage output dramatically. Stop the music fast and make the satyr a priority.
Satyrs were added in 0.14.