Difference between revisions of "Fly"
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Revision as of 06:33, 27 December 2012
Fly is a condition that allows you to move without touching the ground, and with more control than levitation. A flying player can ignore water, lava, and most traps, gains a bonus to stealth and carrying capacity, receives twice the normal benefit of the Swiftness spell, and gets a small increase to speed if the character is a tengu carrying <70% of their unburdened carrying capacity.
Flying also reduces (self) Static Discharge damage and completely stops weapons of electrocution.
Its only downside is that you take extra damage from Airstrike.