Difference between revisions of "Lightning rod"
Kernmantle (talk | contribs) (Added tip) |
(Update to an evocable item, no longer a rod.) |
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{{item | {{item | ||
− | |itemtype = | + | |itemtype=Miscellaneous item |
− | |name = | + | |name=fan of gales |
− | |cost = | + | |cost=1100 |
− | |weight = | + | |weight=10 |
− | |||
}} | }} | ||
{{flavour|A rod that allows its wielder to fire blasts of lightning. By evoking the rod in consecutive turns, the discharge will be sustained and can be redirected to new targets. It takes a moment to warm up, making short bursts rather ineffective.}} | {{flavour|A rod that allows its wielder to fire blasts of lightning. By evoking the rod in consecutive turns, the discharge will be sustained and can be redirected to new targets. It takes a moment to warm up, making short bursts rather ineffective.}} | ||
− | The '''lightning rod''' is a powerful source of area-of-effect [[electricity]] damage, though it requires multiple turns to use properly. The first time you evoke it, it fires a weak, medium-range [[Lightning Bolt | + | The '''lightning rod''' is a powerful source of area-of-effect [[electricity]] damage, though it requires multiple turns to use properly. The first time you evoke it, it fires a weak, medium-range, unavoidable [[Lightning Bolt]]. However, if your next action is to evoke it a second time, the effect is different: targeting the same tile you initially attacked will create a more powerful bolt, while targeting a different tile will create a wide spray of unavoidable lightning, damaging everything in between the two lines of fire. Doing anything except for evoking the rod again will reset the rod, causing the next bolt you fire to be another low-power bolt. |
− | + | It comes with 4 charges, which, once used, replenish one-by-one as the player gains experience | |
− | {{crawlquote|'''Damage:''' NdM, where N is the mana cost of this zap, and M is (30 + Rod_power/6)/(2+arc_length)<br> | + | The damage of this rod depends on three parameters: your Evocations skill, whether the rod is being used on consecutive turns, and the length of the current arc. The damage of this item is inversely proportional to the area covered; the larger the area you spray, the less damage dealt to each target. |
+ | |||
+ | <!--{{crawlquote|'''Damage:''' NdM, where N is the mana cost of this zap, and M is (30 + Rod_power/6)/(2+arc_length)<br> | ||
'''To-hit:''' 10 + Rod_power/20, for the initial use; 1000, after that.<br> | '''To-hit:''' 10 + Rod_power/20, for the initial use; 1000, after that.<br> | ||
− | '''Note:''' Rod_power <nowiki>=</nowiki> 5 + 3 × Evocations; Arc_length is the aperture of the beam in tiles at the given radius. Its value is always at least 1.}} | + | '''Note:''' Rod_power <nowiki>=</nowiki> 5 + 3 × Evocations; Arc_length is the aperture of the beam in tiles at the given radius. Its value is always at least 1.}}-needs updating--> |
==Strategy== | ==Strategy== | ||
*Lightning rods can deal heavy damage to single targets, but are also excellent for wiping out large packs of enemies, such as [[ugly thing]]s and [[slime creature]]s. To maximize damage, try to minimize the area you affect. Ignoring one monster that's several tiles away from the body of the pack may leave it unharmed, but you'll do much more damage to all the other monsters. | *Lightning rods can deal heavy damage to single targets, but are also excellent for wiping out large packs of enemies, such as [[ugly thing]]s and [[slime creature]]s. To maximize damage, try to minimize the area you affect. Ignoring one monster that's several tiles away from the body of the pack may leave it unharmed, but you'll do much more damage to all the other monsters. | ||
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==History== | ==History== | ||
− | + | Prior to [[0.20]], this item was a [[rod]], cost MP to use and had to be wielded prior to use. | |
+ | Added in [[0.11]]. |
Revision as of 11:54, 28 January 2018
A rod that allows its wielder to fire blasts of lightning. By evoking the rod in consecutive turns, the discharge will be sustained and can be redirected to new targets. It takes a moment to warm up, making short bursts rather ineffective. |
The lightning rod is a powerful source of area-of-effect electricity damage, though it requires multiple turns to use properly. The first time you evoke it, it fires a weak, medium-range, unavoidable Lightning Bolt. However, if your next action is to evoke it a second time, the effect is different: targeting the same tile you initially attacked will create a more powerful bolt, while targeting a different tile will create a wide spray of unavoidable lightning, damaging everything in between the two lines of fire. Doing anything except for evoking the rod again will reset the rod, causing the next bolt you fire to be another low-power bolt.
It comes with 4 charges, which, once used, replenish one-by-one as the player gains experience
The damage of this rod depends on three parameters: your Evocations skill, whether the rod is being used on consecutive turns, and the length of the current arc. The damage of this item is inversely proportional to the area covered; the larger the area you spray, the less damage dealt to each target.
Strategy
- Lightning rods can deal heavy damage to single targets, but are also excellent for wiping out large packs of enemies, such as ugly things and slime creatures. To maximize damage, try to minimize the area you affect. Ignoring one monster that's several tiles away from the body of the pack may leave it unharmed, but you'll do much more damage to all the other monsters.
History
Prior to 0.20, this item was a rod, cost MP to use and had to be wielded prior to use. Added in 0.11.