Difference between revisions of "Spiny"
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(Add torturous demonspawn and a note about constriction resistance.) |
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==Monster Version== | ==Monster Version== | ||
− | Each time anything attacks a '''spiny''' monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. | + | Each time anything attacks a '''spiny''' monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. Spiny enemies are also immune to constriction both from the melee attacks of [[naga]]s and [[octopode]]s and the zombie hands of [[Borgnjor's Vile Clutch]]. |
==Player Version== | ==Player Version== | ||
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{{monsterlink|Briar patch}} | {{monsterlink|Briar patch}} | ||
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+ | {{monsterlink|Torturous demonspawn}} | ||
{{monsterlink|Hell sentinel}} | {{monsterlink|Hell sentinel}} |
Revision as of 19:45, 28 January 2018
Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.
Monster Version
Each time anything attacks a spiny monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. Spiny enemies are also immune to constriction both from the melee attacks of nagas and octopodes and the zombie hands of Borgnjor's Vile Clutch.
Player Version
You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players have a one in two chance to hurt attackers, doing damage depending on mutation rank and experience level:
damage = mutation rank + 1d(XL + 1) - 1
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
Spiny Monsters
History
Prior to 0.19, the player version did damage based only on the mutation rank.