Difference between revisions of "Hit dice"

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''HD redirects here.  For the long-gone player race, see [[Hill Dwarf]]''
 
''HD redirects here.  For the long-gone player race, see [[Hill Dwarf]]''
  

Revision as of 12:46, 24 November 2016

Version Unknown: This article may not be up to date for the latest stable release of Crawl.

HD redirects here. For the long-gone player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's level. It is not the same as hit points. Hit dice affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.

Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.

As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27, Cerebov only has 21, despite his fearsome spells. The highest-HD monsters are orbs of fire at 30: that is why they are so damaging with their fire conjurations.

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