Difference between revisions of "Komodo dragon"
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==Useful Info== | ==Useful Info== | ||
− | '''Komodo dragons''' are | + | '''Komodo dragons''' are somewhat dangerous lizards with a vicious bite. They are commonly found in [[the Lair]] and around its entrance. |
+ | |||
+ | Komodo dragons are a species of reptile, not an actual [[dragon]]. They don't have a [[breath]] attack and aren't affected by [[Wyrmbane]]. | ||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 16:23, 25 June 2023
komodo dragon l | |
---|---|
HP | 29-59 |
HD | 8 |
XP | 362 |
Speed | 10 (swim: 60%) |
AC | 7 |
EV | 8 |
Will | 40 |
Attack1 | 34 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant lizard, komodo dragon |
Flags | Cold-blooded |
An enormous monitor lizard more than capable of preying on large animals.
“The three of us were sitting ashen faced as if we had just witnessed a foul and malignant murder. At least if we had been watching a murder the murderer wouldn't have been looking us impassively in the eye as he did it. Maybe it was the feeling of cold unflinching arrogance that so disturbed us. But whatever malign emotions we tried to pin on to the lizard, we knew that they weren't the lizard's emotions at all, only ours. The lizard was simply going about its lizardly business in a simple, straightforward lizardly way. It didn't know anything about the horror, the guilt, the shame, the ugliness that we, uniquely guilty and ashamed animals, were trying to foist on it. So we got it all straight back at us, as if reflected in the mirror of its single unwavering and disinterested eye.” |
Useful Info
Komodo dragons are somewhat dangerous lizards with a vicious bite. They are commonly found in the Lair and around its entrance.
Komodo dragons are a species of reptile, not an actual dragon. They don't have a breath attack and aren't affected by Wyrmbane.
Tips & Tricks
- Komodo dragons can prove dangerous for characters first entering the Lair. Soften them up from a distance, particularly if you have poison available.
- Heavily armored characters can go toe-to-toe with them relatively easily, though their bites can still take a sizable chunk of HP off. Consider backing away if you encounter them with another threat, like a herd of yaks or a hydra.
- Alternatively, if you lack the killing power to take them out swiftly, this is a perfect time to exercise discretion and leave it for later. It moves as fast as the average player, so escaping before the fight breaks out shouldn't be too hard.