Difference between revisions of "Eos"
(Bump version) |
m |
||
Line 5: | Line 5: | ||
+10 [[morningstar]] | +10 [[morningstar]] | ||
− | + | Generates a three-tile [[Halo]]<br> | |
[[Electrocution]] brand<br> | [[Electrocution]] brand<br> | ||
[[Electricity#Electricity_Resistance|rElec]]<br> | [[Electricity#Electricity_Resistance|rElec]]<br> | ||
Line 15: | Line 15: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually | + | When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually engage in combat. |
==History== | ==History== |
Revision as of 07:47, 27 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A jewelled morningstar, glowing brightly with the light of the dawn. It illuminates the dungeon's recesses, revealing the machinations of those who would prefer to stay invisible. |
+10 morningstar
Generates a three-tile Halo
Electrocution brand
rElec
Desirability
Eos[1] has a decent base type, an excellent enchantment level, and a powerful brand.
Though the halo provides a handy see invisible effect and makes your enemies easier to hit, it also drastically reduces your Stealth and makes you easier to hit in return. Overall, it's a desirable weapon useful into the end-game.
Tips & Tricks
When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually engage in combat.
History
- Prior to 0.19, it had no halo, but granted See Invisible and disabled teleporting. Also, the enchantment was +11 instead of +10.
- Prior to 0.15, "Eos" had a +11, +11 enchantment.
- Prior to 0.8, "Eos" had a +5, +5 enchantment.
References
- ↑ art-data.txt:493 (0.25.0)