Difference between revisions of "Eos"

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+10 [[morningstar]]
 
+10 [[morningstar]]
  
Three-tile [[Halo]] aura<br>
+
Generates a three-tile [[Halo]]<br>
 
[[Electrocution]] brand<br>
 
[[Electrocution]] brand<br>
 
[[Electricity#Electricity_Resistance|rElec]]<br>
 
[[Electricity#Electricity_Resistance|rElec]]<br>
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==Tips & Tricks==
 
==Tips & Tricks==
When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually go into melee.
+
When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually engage in combat.
  
 
==History==
 
==History==

Revision as of 07:47, 27 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A jewelled morningstar, glowing brightly with the light of the dawn. It illuminates the dungeon's recesses, revealing the machinations of those who would prefer to stay invisible.

Morningstar eos.png the +10 morningstar "Eos"

+10 morningstar

Generates a three-tile Halo
Electrocution brand
rElec

Desirability

Eos[1] has a decent base type, an excellent enchantment level, and a powerful brand.

Though the halo provides a handy see invisible effect and makes your enemies easier to hit, it also drastically reduces your Stealth and makes you easier to hit in return. Overall, it's a desirable weapon useful into the end-game.

Tips & Tricks

When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually engage in combat.

History

  • Prior to 0.19, it had no halo, but granted See Invisible and disabled teleporting. Also, the enchantment was +11 instead of +10.
  • Prior to 0.15, "Eos" had a +11, +11 enchantment.
  • Prior to 0.8, "Eos" had a +5, +5 enchantment.

References