Difference between revisions of "Malign Gateway"
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It takes <code>1d2</code> turns before a tentacle emerges from the gateway.<ref>{{source ref|0.25.1|spl-summoning.cc|1278}}</ref> The tentacle stays friendly for <code>(1d<power> + 5d(<power> + 1)) / 6 - 1 - (1d4 - 1)</code> turns<ref>{{source ref|0.25.1|timed-effects.cc|1099}}</ref>, or until the gateway is closed and the tentacle is severed. | It takes <code>1d2</code> turns before a tentacle emerges from the gateway.<ref>{{source ref|0.25.1|spl-summoning.cc|1278}}</ref> The tentacle stays friendly for <code>(1d<power> + 5d(<power> + 1)) / 6 - 1 - (1d4 - 1)</code> turns<ref>{{source ref|0.25.1|timed-effects.cc|1099}}</ref>, or until the gateway is closed and the tentacle is severed. | ||
− | There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa) | + | There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa). |
==Strategy== | ==Strategy== | ||
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==History== | ==History== | ||
+ | *Prior to [[0.28]], you could enter into the [[portal]] of an empty Malign Gateway to [[blink]] and take minor damage. | ||
*Prior to [[0.25]], the tentacle could attack outside of the player's [[line of sight]]. Also, it arrived later after the gateway was opened: it required 2-4 turns instead of 1-2 turns. | *Prior to [[0.25]], the tentacle could attack outside of the player's [[line of sight]]. Also, it arrived later after the gateway was opened: it required 2-4 turns instead of 1-2 turns. | ||
*Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage. | *Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage. |
Revision as of 13:51, 27 February 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Malign Gateway | |
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Level | 7 |
School1 | Summoning |
School2 | Translocation |
Source(s) | Grand Grimoire |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Flags | Chaotic, Unholy |
Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power. |
Malign Gateway is a level 7 Summoning/Translocation spell which summons a portal through which an eldritch tentacle emerges.
Contents
Effect
Opens up a gateway for eldritch tentacle in a random nearby location with floor or shallow water and no adjacent walls. Higher spell power makes the tentacle remain friendly longer.
It takes 1d2
turns before a tentacle emerges from the gateway.[1] The tentacle stays friendly for (1d<power> + 5d(<power> + 1)) / 6 - 1 - (1d4 - 1)
turns[2], or until the gateway is closed and the tentacle is severed.
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa).
Strategy
- Eldritch tentacles are powerful and fast, capable of hitting the average monster for up to 70 HP of chaotic damage per attack and inflicting all manner of extra effects with each hit.
- The portal can open in any suitable location in your line of sight. Try casting the spell in such places where the portal can only appear between you and your enemies.
- Although extremely powerful, the tentacle is not summoned instantaneously. A couple of turns will pass before the tentacle emerges from the portal, so plan accordingly.
- The spell requires an open area to cast. An attempt to cast in a narrow corridor will fail, but it won't waste a turn.
- Eldritch tentacles cannot be abjured.
History
- Prior to 0.28, you could enter into the portal of an empty Malign Gateway to blink and take minor damage.
- Prior to 0.25, the tentacle could attack outside of the player's line of sight. Also, it arrived later after the gateway was opened: it required 2-4 turns instead of 1-2 turns.
- Prior to 0.17, casting this spell had a 20% chance of causing 1d3 points of temporary Intelligence damage.
- Malign Gateway was added in 0.8.
References
- ↑ spl-summoning.cc:1278 (0.25.1)
- ↑ timed-effects.cc:1099 (0.25.1)