Difference between revisions of "Demonic Guardian"
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− | Summons may occur after taking damage. See [[Demonic Guardian]] page for exact mechanics. | + | Summons may occur after taking damage. See [[Demonic Guardian]] page for exact mechanics and history. |
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Revision as of 18:12, 25 March 2022
Rank | Effect | Flavor |
1 | Chance to automatically summon a weak demonic ally when damaged. | A weak demonic guardian rushes to your aid. |
2 | Summons average demons. | A demonic guardian rushes to your aid. |
3 | Summons powerful demons. | A powerful demonic guardian rushes to your aid. |
Summons may occur after taking damage. See Demonic Guardian page for exact mechanics and history. | ||
Mechanics
After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly and won't be angered even if you attack them. Also, you can shoot ranged weapons and cast spells through your guardians without harming them.
The strength of the demonic guardian is based on both the mutation level and your experience level:
Tier = mutlevel + ((XL - 9) / 9)
Tier | Demons |
1 | 5 quasit, 5 white imp, 5 ufetubus, 5 iron imp, or 5 shadow imp |
2 | 4 orange demon, 4 ice devil, 4 rust devil, or 4 hellwing |
3 | 3 soul eater, 3 smoke demon, 3 sixfirhy, or 3 sun demon |
4 | 2 balrug, 2 reaper, 2 lorocyproca, 2 cacodemon, or Script error hell beast |
5 | 1 Executioner, 1 Hell sentinel, or 1 Brimstone fiend |