Difference between revisions of "Wrath"

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==Strategy==
 
==Strategy==
 
*Going berserk at seemingly random is *very* risky, especially as it use one of your hands. An orb's 5-turn (10-turn if wearing another [[shield]]) equip delay also prevents it from being an on-demand berserk. Use the orb to take on tough, single foes that you know you can handle with the (respectively strong) berserk status.
 
*Going berserk at seemingly random is *very* risky, especially as it use one of your hands. An orb's 5-turn (10-turn if wearing another [[shield]]) equip delay also prevents it from being an on-demand berserk. Use the orb to take on tough, single foes that you know you can handle with the (respectively strong) berserk status.
 
  
 
==History==
 
==History==
 
The wrath ego, along with orbs, was introduced in [[0.28]].
 
The wrath ego, along with orbs, was introduced in [[0.28]].

Revision as of 23:35, 3 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

This page refers to the orb ego. For the mechanic sometimes referred to as god wrath, see divine retribution.

Wrath is an ego found only on orbs. Much like an artefact with the *Rage property, characters wielding an orb of wrath have a 20% chance to go berserk when making a melee attack.

Strategy

  • Going berserk at seemingly random is *very* risky, especially as it use one of your hands. An orb's 5-turn (10-turn if wearing another shield) equip delay also prevents it from being an on-demand berserk. Use the orb to take on tough, single foes that you know you can handle with the (respectively strong) berserk status.

History

The wrath ego, along with orbs, was introduced in 0.28.