Difference between revisions of "Robe of Misfortune"

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==Desirability==
 
==Desirability==
On the surface this looks like a reasonable artefact<ref>{{source ref|0.24.1|art-data.txt|750}}</ref>: +5 enchantment, +5 EV, and boosts your damage relative to enemies'. However, it has some other, more dangerous properties. Harm is already a risky property to use, and *Slow and *Corrode could cause you to become weakened and unable to run away in a dangerous fight after having already taken half your HP in damage. It is therefore a dubious artefact that should only be used if you're confident you can deal with the slow and corrosion properties.
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On the surface this looks like a reasonable artefact<ref>{{source ref|0.28.0|art-data.txt|840}}</ref>: +5 enchantment, +5 EV, and boosts your damage relative to enemies'. However, it has some other, more dangerous properties. Harm is already a risky property to use, and *Slow and *Corrode could cause you to become weakened and unable to run away in a dangerous fight after having already taken half your HP in damage. It is therefore a dubious artefact that should only be used if you're confident you can deal with the slow and corrosion properties.
  
 
==References==
 
==References==
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==History==
 
==History==
*Prior to [[0.28]], this item contaminated and drained the wearer on unequip.
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*Prior to [[0.28]], this item [[contamination|contaminated]] and [[draining|drained]] the wearer on unequip.
 
*Prior to [[0.23]], this unrand had a randomised appearance and was not pre-identified on sight, and was a completely useless and terrible item, rather than just a dubious item: it was -5 {EV-5 -Cast *Tele Stlth-- *Contam *Drain *Curse}.
 
*Prior to [[0.23]], this unrand had a randomised appearance and was not pre-identified on sight, and was a completely useless and terrible item, rather than just a dubious item: it was -5 {EV-5 -Cast *Tele Stlth-- *Contam *Drain *Curse}.
 
*Prior to [[0.19]], the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.
 
*Prior to [[0.19]], the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.

Revision as of 20:45, 25 May 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A splendid flowing robe of fur and silk whose lucky colour has faded.

Robe of misfortune.png the +5 robe of Misfortune

+5 robe

+5 EV
Harm property (+30% damage dealt, +20% damage taken)
Can slow the wearer on taking damage
Can corrode the wearer on taking damage

Desirability

On the surface this looks like a reasonable artefact[1]: +5 enchantment, +5 EV, and boosts your damage relative to enemies'. However, it has some other, more dangerous properties. Harm is already a risky property to use, and *Slow and *Corrode could cause you to become weakened and unable to run away in a dangerous fight after having already taken half your HP in damage. It is therefore a dubious artefact that should only be used if you're confident you can deal with the slow and corrosion properties.

References

History

  • Prior to 0.28, this item contaminated and drained the wearer on unequip.
  • Prior to 0.23, this unrand had a randomised appearance and was not pre-identified on sight, and was a completely useless and terrible item, rather than just a dubious item: it was -5 {EV-5 -Cast *Tele Stlth-- *Contam *Drain *Curse}.
  • Prior to 0.19, the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.
  • Prior to 0.15 the stealth penalty was -80.
  • Prior to 0.12, the Robe of Misfortune was even more dangerous to wear, as it would increase your magical contamination while you wore it. However, since its contamination was gradual, it was far less dangerous to try on if you had a scroll of remove curse handy.