Difference between revisions of "Leech"

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[[Vampiric]] brand effect, activated on every hit<br>
 
[[Vampiric]] brand effect, activated on every hit<br>
 
[[Amulet of harm|Harm]] property (+30% damage dealt, +20% damage taken)<br>
 
[[Amulet of harm|Harm]] property (+30% damage dealt, +20% damage taken)<br>
Causes draining when unequipped<br>
+
Causes [[drain]]ing when unequipped<br>
 
rN+<br>
 
rN+<br>
 
Creates sprays of blood when striking opponents that bleed
 
Creates sprays of blood when striking opponents that bleed
  
 
==Desirability==
 
==Desirability==
'''Leech'''<ref>{{source ref|0.27.0|art-data.txt|420}}</ref>, like any well-enchanted vampiric demon blade, is a very nice thing to have. And, with the vampiricism activating on every hit - unlike most vampiric weapons, so you'll steadily regain HP in fights with living opponents. The harm property is a mixed bag; increasing the health you drain, but making you more vulnerable (especially to everything ''not'' in melee range). You may also wish to use a different weapon when facing especially dangerous [[undead]], [[demon]]ic, or [[nonliving]] foes.
+
'''Leech'''<ref>{{source ref|0.28.0|art-data.txt|422}}</ref>, like any well-enchanted vampiric demon blade, is a very nice thing to have. And, with the vampiricism activating on every hit unlike most vampiric weapons, you'll steadily regain HP in fights with living opponents. The Harm property is a mixed bag; increasing the health you drain, but making you more vulnerable (especially to everything ''not'' in melee range).
 +
 
 +
As [[undead]], [[demon]]ic, and [[nonliving]] foes are unaffected by vampiricism, it may well be worth eating the HP drain to switch to a more effective weapon in the later portions of the game.
  
 
[[Demonspawn]] with the [[Ignite Blood]] mutation will appreciate how Leech constantly sprays burning blood everywhere.
 
[[Demonspawn]] with the [[Ignite Blood]] mutation will appreciate how Leech constantly sprays burning blood everywhere.

Revision as of 22:47, 11 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A blade forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore.

Demon blade leech.png the +8 demon blade "Leech"

+8 demon blade

Vampiric brand effect, activated on every hit
Harm property (+30% damage dealt, +20% damage taken)
Causes draining when unequipped
rN+
Creates sprays of blood when striking opponents that bleed

Desirability

Leech[1], like any well-enchanted vampiric demon blade, is a very nice thing to have. And, with the vampiricism activating on every hit unlike most vampiric weapons, you'll steadily regain HP in fights with living opponents. The Harm property is a mixed bag; increasing the health you drain, but making you more vulnerable (especially to everything not in melee range).

As undead, demonic, and nonliving foes are unaffected by vampiricism, it may well be worth eating the HP drain to switch to a more effective weapon in the later portions of the game.

Demonspawn with the Ignite Blood mutation will appreciate how Leech constantly sprays burning blood everywhere.

References

History

  • Prior to 0.28, Leech had both evocable and random rage instead of Harm and *Drain.
  • Prior to 0.25, Leech had -3 AC and EV instead of its berserking properties.
  • Prior to 0.19, Leech's AC and EV costs were only -2, and it had -2 Strength, Intelligence, and Dexterity.
  • Prior to 0.15, Leech's stat, AC and EV costs were only -1.
  • Prior to 0.14, Leech's vampiric effect was only activated on 60% of all attacks, like all other vampiric weapons.