Difference between revisions of "Summon Forest"
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The spell may only be cast in an open area. At least one square adjacent to the caster must not have any adjacent solid features. | The spell may only be cast in an open area. At least one square adjacent to the caster must not have any adjacent solid features. | ||
− | Dryad's [[hit dice]] is | + | Dryad's [[hit dice]] is <code>5 + <power> / 18</code>, randomly rounded.<ref>{{source ref|0.28.0|spl-summoning.cc|1323}}</ref> |
− | The duration of the spell ranges from | + | The duration of the spell ranges from <code>12 + <power> / 10</code> turns to <code>200 + <power> * 1.5 / 10</code> turns.<ref>{{source ref|0.28.0|spl-summoning.cc|1266}}</ref> The dryad has the same duration. |
==Strategy== | ==Strategy== | ||
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==History== | ==History== | ||
− | *Prior to [[0.25]], fires could spread to temporary forest, and [[Tornado]] could break trees. | + | *Prior to [[0.25]], fires could spread to temporary forest, and [[Tornado]] could break summoned trees. |
*Prior to [[0.19]], this spell could be used for digging walls: the player could turn a wall into a tree and then burn it. | *Prior to [[0.19]], this spell could be used for digging walls: the player could turn a wall into a tree and then burn it. | ||
*Summon Forest was added in [[0.14]]. | *Summon Forest was added in [[0.14]]. |
Revision as of 23:46, 22 March 2022
Summon Forest | |
---|---|
Level | 5 |
School1 | Summoning |
School2 | Translocation |
Source(s) | Fen Folio Book of the Wilderness |
Casting noise | 4 |
Spell noise | 10 |
Power Cap | 200 |
Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit. |
Summon Forest is a level 5 Summoning/Translocation spell that summons a section of forest with a friendly dryad.
Contents
Effect
Some nearby rock walls are converted to trees. Additionally some unoccupied floor tiles will have trees placed on them (in a way that doesn't break connectivity). Sometimes a pond is created as well. Finally a dryad is summoned, who instantly casts Awaken Forest.
Higher spell power may increase the duration and density of the forest, and will make the dryad stronger.
The spell may only be cast in an open area. At least one square adjacent to the caster must not have any adjacent solid features.
Dryad's hit dice is 5 + <power> / 18
, randomly rounded.[1]
The duration of the spell ranges from 12 + <power> / 10
turns to 200 + <power> * 1.5 / 10
turns.[2] The dryad has the same duration.
Strategy
The dryad itself isn't very impressive, but the forest and the snaplasher vines will deal good damage to any monster in the area while the dryad is alive. Note that she has no resistances and is vulnerable to fire. This spell works well with other summons which delay the enemy, while the forest deals damage.
History
- Prior to 0.25, fires could spread to temporary forest, and Tornado could break summoned trees.
- Prior to 0.19, this spell could be used for digging walls: the player could turn a wall into a tree and then burn it.
- Summon Forest was added in 0.14.
References
- ↑ spl-summoning.cc:1323 (0.28.0)
- ↑ spl-summoning.cc:1266 (0.28.0)