Dryad

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Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
dryad RDryad.png
HP 34-70
HD 8
XP 350
Speed 10
AC 6
EV 12
Will 80
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities Fire
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type dryad, dryad
Flags Speaks
Warm-blooded
Cautious
No poly
No gen derived
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.

• Roy Quixote: Wait, what's my beef with clean energy again?
— Durkon Pansa: Dunno, but if'n ye prefer, I know a grove o'peach trees tha've been gettin' fresh wit tha locals.
-Rich Burlew, “Haleo and Julean”

Useful Info

Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest and create constricting vines. The trees immediately calm down when the dryad dies.

They do not generate naturally; only being found in rare vaults. However, you can summon one with Summon Forest.

Spells

Spell set I
Slot1 Awaken Vines Wizard flag
Slot2 Awaken Forest Wizard flag
Slot3 Minor Healing (2d4+3) Emergency flag,
Wizard flag

Tips & Tricks

  • Dryads are strong. Aggressive trees can deal a surprising amount of damage, and the vines can constrict monsters for even more.
  • Only one Awaken Forest effect can be active at a time. If your dryad is active, it'll prevent any spriggan druids from using this spell.
  • You can tell your dryad to retreat, so that it doesn't die. Otherwise, it will charge in as if it was a melee summon.

History