Difference between revisions of "Sandblast"

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Revision as of 05:10, 21 December 2012

Sandblast.png Sandblast
Level 1
School1 Earth
Source(s)
Casting noise 1
Spell noise 1, 2 or 3 (depends on the material: nothing, stones or large rocks)
This spell creates a short blast of high-velocity particles. It works best when the caster provides some source, but will do what it can with whatever ambient grit is available.
Spell Details
Damage Formula 1d(8+Power/4)
Max Damage 1d(14.25)
Max Power 25
Range 2
Targeting Beam
To-hit
Special Triple AC damage reduction
Spell Details
Damage Formula 2d(4+Power/3)
Max Damage 2d(20.67)
Max Power 50
Range 3
Targeting Beam
To-hit
Special Triple AC damage reduction; You need to wield stones
Spell Details
Damage Formula 3d(4+Power/3)
Max Damage 3d(20.67)
Max Power 50
Range 3
Targeting Beam
To-hit
Special Triple AC damage reduction; You need to wield large rocks


Sandblast is a level 1 Earth Magic spell which fires grit and stones from the floor or your inventory, dealing physical damage to a nearby enemy. If you wield stones while casting this spell, you deal more damage and increase its range from 2 to 3. Sandblast with stones maxes out at 2d20 damage, which is impressive for a level 1 spell. However, damage reduction from enemy AC is applied thrice instead of once, making it much worse against armored opponents. Ogres and trolls can use large rocks to increase damage even further, to a max of 3d20.

Strategy

Though stones are plentiful, earth elementalist characters will quickly run out if they overuse this spell. Use stones sparingly; use the standard version of the spell against goblins and save your ammo for bigger prey, like hydras.

Since large rocks are very heavy, you may want to break them up. If you repeatedly pick up a large rock and force throw it (press F, then the letter of the rock), it will eventually shatter into 20-40 much more portable stones. Then again, the 50% increase to damage is significant.

History

Prior to version 0.8, Sandblast had a range of 1, but using stones changed it to range 2. Using large rocks did not increase damage.