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Version 0.30: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
goblin gGoblin.png
HP 2-6
HD 1
XP 1
Speed 10
AC 0
EV 12
Will 0
Attack1 1 (hit: plain)

Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type goblin, goblin
Flags Speaks
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.

“Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!”
-J.R.R. Tolkien, _The Hobbit_

Useful info

Goblins pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a club or dagger, though wandering goblins can pick up items from the floor. Starting from D:2, goblins have a 1/12 chance to spawn with a sling.

Tips & Tricks

  • Goblins are stronger than the likes of kobolds and rats. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
  • Pay attention to their equipment. A wandering goblin can pick up items (that you haven't seen) from the floor. They could be wielding a dagger of electrocution or a sling. Even the likes of scale mail can turn goblins into a much greater threat (on D:1).
  • If you find a mass of goblins and hobgoblins on D:2-4, it's likely that Robin is around.


  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.