Difference between revisions of "Piety"

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'''Piety''' is a measure of your standing with your chosen [[god]]. Piety is consumed to use abilities
  
'''Piety''' is a measure of your standing with your chosen [[god]]. You earn piety by performing actions in accordance with your god's code of conduct. The more you have, the more rewards your god will lavish upon you in the form of special abilities and gifts.
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==Useful Info==
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Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur [[penance]].
  
Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur penance.
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At certain piety thresholds, your god will grant abilities. Active abilities can be invoked with the '''a''' command; most actives cost piety to use. Passive abilities work automatically, and usually don't have a cost. Piety can also be used for obtaining [[#Gifts|gifts]] and for resolving [[penance]].
  
==Abilities==
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===Piety Gain===
When your piety reaches certain levels, your god may grant you a new ability. Some of these abilities must be invoked with the '''a''' command and cost [[MP]] and/or piety. Others are passive, working automatically and (usually) without cost.
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You can gain piety by following your god's conduct. A majority of gods reward you for one of two things:
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*Killing creatures, or having an [[ally]] kill a creature. All gods exclude [[Holiness|plant holiness]] creatures but most gods accept most types of kills.
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*Exploring the dungeon, i.e., revealing new tiles. You are not rewarded for exploring [[the Temple]] or deep water in [[the Shoals]].
  
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Different gods may have different means of gaining piety. For example, [[Zin]] appreciates [[gold]] donations (and killing [[evil]]/[==[chaotic]] creatures), while [[Ru]] appreciates taking personal sacrifices. [[Gozag]] does not use piety at all - this god only cares for [[gold]].
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For most gods, piety gain slows down at 4*, and slows down again at 6*.<ref>{{source ref|0.30.1|religion.cc|2450}}</ref>
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You can lose piety by doing things your god dislikes - [[Trog]] hates it when you cast [[spell]]s; [[The Shining One]] hates when you do [[evil]]. Also, most gods' piety will decay over time.
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==Estimating Piety==
 
You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your [[HUD]]. Not coincidentally, these stars are the levels of piety required for you to receive new abilities.  
 
You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your [[HUD]]. Not coincidentally, these stars are the levels of piety required for you to receive new abilities.  
  
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Ability Level!!Piety
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!Ability Level !! Piety !! Description
 
|-
 
|-
| ||1-29
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| || 1-29 || Noncommital
 
|-
 
|-
|*||30-49
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|*|| 30-49 || Aware of your devotion
 
|-
 
|-
|**||50-74
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|**|| 50-74 || Pleased with you
 
|-
 
|-
|***||75-99
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|***|| 75-99 || Rising star
 
|-
 
|-
|****||100-119
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|****|| 100-119 || Shining star
 
|-
 
|-
|*****||120-160
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|*****|| 120-159 || Favored servant
 
|-
 
|-
|******||161-200
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|******|| 160-200 || Prized avatar
 
|}
 
|}
  
 
Not all gods give abilities at each level. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at ****. Also, many gods grant powers that improve with your exact piety (not just your star level), so it is worth cultivating piety even if you think you've earned every reward on your god's chart.
 
Not all gods give abilities at each level. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at ****. Also, many gods grant powers that improve with your exact piety (not just your star level), so it is worth cultivating piety even if you think you've earned every reward on your god's chart.
 
==Gifts==
 
Along with abilities, many gods will grant random gifts of powerful items to a particularly pious worshiper. Usually, a sufficiently high piety is all that you need for a gift, but some gods set further conditions for certain gifts.
 
 
If you qualify for a gift from your particular god, you have a small chance to receive it every time you gain piety.
 
 
If you receive a gift, you undergo a period of "[[Gift Timeout|gift timeout]]", the length of which varies by god. You cannot receive any more gifts until your gift timeout expires. It will not go down on its own; you can only decrease it with actions that raise your piety (which instead go towards reducing the gift timeout).
 
  
 
==Piety Decay==
 
==Piety Decay==
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Gods with fast piety decay (lose 1 piety roughly every 340 turns):
 
Gods with fast piety decay (lose 1 piety roughly every 340 turns):
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<div style="column-count:2">
 
*[[Beogh]]
 
*[[Beogh]]
 
*[[Dithmenos]]
 
*[[Dithmenos]]
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*The [[Wu Jian Council]]
 
*The [[Wu Jian Council]]
 
*[[Zin]]
 
*[[Zin]]
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</div>
  
 
Gods with slow piety decay (lose 1 piety roughly every 700 turns):
 
Gods with slow piety decay (lose 1 piety roughly every 700 turns):
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[[Uskayaw]] has extremely fast piety gain and decay, while [[Ignis]] has none. [[Ashenzari]], [[Ru]], [[Xom]], and [[Yredelemnul]] have their own unique piety systems, which do not use the normal decay function. And [[Gozag]] doesn't use piety at all (caring only about gold).
 
[[Uskayaw]] has extremely fast piety gain and decay, while [[Ignis]] has none. [[Ashenzari]], [[Ru]], [[Xom]], and [[Yredelemnul]] have their own unique piety systems, which do not use the normal decay function. And [[Gozag]] doesn't use piety at all (caring only about gold).
 
==Estimating Piety==
 
You can estimate your piety by looking at the Favour description on your religion screen (command '''^'''). 
 
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
!Favour||Piety
 
|-
 
|Beneath notice||5 or less
 
|-
 
|Noncommittal||6+
 
|-
 
|Noted your presence||21+
 
|-
 
|Most pleased||41+
 
|-
 
|Rising star||71+
 
|-
 
|Shining star||101+
 
|-
 
|Prized avatar||131+
 
|-
 
|}
 
 
=== Xom ===
 
Followers of [[Xom]] get different descriptions and a randomised piety system - see the article for details.
 
  
 
==History==
 
==History==
 
*Prior to [[0.19]], there were five possible piety decay speeds.
 
*Prior to [[0.19]], there were five possible piety decay speeds.
*Prior to [[0.16]], gods didn't treat followers' kills the same as the player's, for purposes of piety gain.
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*Prior to [[0.16]], gods didn't treat followers' kills the same as the player's for purposes of piety gain.
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==References==
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<references />
  
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 22:09, 13 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Piety is a measure of your standing with your chosen god. Piety is consumed to use abilities

Useful Info

Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur penance.

At certain piety thresholds, your god will grant abilities. Active abilities can be invoked with the a command; most actives cost piety to use. Passive abilities work automatically, and usually don't have a cost. Piety can also be used for obtaining gifts and for resolving penance.

Piety Gain

You can gain piety by following your god's conduct. A majority of gods reward you for one of two things:

  • Killing creatures, or having an ally kill a creature. All gods exclude plant holiness creatures but most gods accept most types of kills.
  • Exploring the dungeon, i.e., revealing new tiles. You are not rewarded for exploring the Temple or deep water in the Shoals.

Different gods may have different means of gaining piety. For example, Zin appreciates gold donations (and killing evil/[==[chaotic]] creatures), while Ru appreciates taking personal sacrifices. Gozag does not use piety at all - this god only cares for gold.

For most gods, piety gain slows down at 4*, and slows down again at 6*.[1]

You can lose piety by doing things your god dislikes - Trog hates it when you cast spells; The Shining One hates when you do evil. Also, most gods' piety will decay over time.

Estimating Piety

You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your HUD. Not coincidentally, these stars are the levels of piety required for you to receive new abilities.

Ability Level Piety Description
1-29 Noncommital
* 30-49 Aware of your devotion
** 50-74 Pleased with you
*** 75-99 Rising star
**** 100-119 Shining star
***** 120-159 Favored servant
****** 160-200 Prized avatar

Not all gods give abilities at each level. For example, Okawaru gives the ability to invoke Heroism at *, and then nothing until Finesse at ****. Also, many gods grant powers that improve with your exact piety (not just your star level), so it is worth cultivating piety even if you think you've earned every reward on your god's chart.

Piety Decay

Your piety decreases over time. Every 10-30 turns (with uniform distribution), the game makes a roll to deplete one piety. Depending on your god, there is a 1/17 or 1/35 chance to do so; on average, you'll lose 1 piety every 340 or 700 decaAut, respectively.

Gods with fast piety decay (lose 1 piety roughly every 340 turns):

Gods with slow piety decay (lose 1 piety roughly every 700 turns):

Uskayaw has extremely fast piety gain and decay, while Ignis has none. Ashenzari, Ru, Xom, and Yredelemnul have their own unique piety systems, which do not use the normal decay function. And Gozag doesn't use piety at all (caring only about gold).

History

  • Prior to 0.19, there were five possible piety decay speeds.
  • Prior to 0.16, gods didn't treat followers' kills the same as the player's for purposes of piety gain.

References