Difference between revisions of "Slow (spell)"
m (status effect above spell, as with haste and Inner Flame) |
m (→Sources) |
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===Sources=== | ===Sources=== | ||
− | Other than the spell, | + | Other than the Slow spell, the following can inflict slow: |
+ | *[[Metabolic Englaciation]] | ||
+ | *[[Miasma]] clouds | ||
+ | *[[Curare]]-tipped [[dart]]s | ||
+ | *[[Cheibriados]]' Temporal Distortion | ||
+ | *A [[piece from Xom's chessboard]] | ||
+ | *[[Chaotic]] effects | ||
==Monster Version== | ==Monster Version== |
Revision as of 18:21, 24 July 2023
Slow (spell)
Slow is a status effect and a level 1 Hexes spell that makes the target slower.
Contents
[hide]Effect
Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).
Formicids are completely immune to the effect due to their stasis.
Spell
If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.
The Hexslinger background starts with this spell memorized, and Hedge Wizards may learn it from turn one.
Sources
Other than the Slow spell, the following can inflict slow:
- Metabolic Englaciation
- Miasma clouds
- Curare-tipped darts
- Cheibriados' Temporal Distortion
- A piece from Xom's chessboard
- Chaotic effects
Monster Version
The monster version of this spell functions similarly to the player version.
History
- Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
- Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- Prior to 0.10, the Slow spell did not have an enchantment power boost.
- Prior to 0.8, slowing made every action take twice as long.