Difference between revisions of "Staff of alchemy"
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The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage: | The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage: | ||
− | {{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1. | + | {{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.575 × (Evocations/2 + Alchemy)<br>'''Chance to Activate on a Hit''': (Evocations + Alchemy/2) × 6.66% per hit}} |
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself. | In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself. | ||
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==History== | ==History== | ||
− | {{CBA|0.32|the maximum poison damage in melee | + | {{CBA|0.32|the maximum poison damage in melee was increased to <code>1.575×(Evocations/2 + Alchemy)</code> and be reduced by AC.}} |
*Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]]. | *Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]]. | ||
*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage. | *Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage. | ||
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder. | *Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder. |
Revision as of 19:59, 14 December 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses armour. |
A staff of alchemy is a magical staff. It gives a spell enhancer to Alchemy, and gives the wielder a rank in poison resistance.
The staff can also be used in combat, functioning as a +0 staff that deals additional poison damage:
Poison Damage: A random amount ranging from 0 to 1.575 × (Evocations/2 + Alchemy)
Chance to Activate on a Hit: (Evocations + Alchemy/2) × 6.66% per hit
In addition, the Staves and Fighting skills will increase the damage done by the staff itself.
Tips & Tricks
- For casters, a staff of alchemy can be used as a source of rPois, even if you don't plan to use any Alchemy.
See Also
- Staff of Olgreb - a unrand staff, effectively an upgraded staff of alchemy.
History
- In 0.32, the maximum poison damage in melee was increased to
1.575×(Evocations/2 + Alchemy)
and be reduced by AC. - Prior to 0.31, this staff was called a staff of poison and enhanced Poison Magic.
- Prior to 0.25, the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
- Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.