Difference between revisions of "Potion of might"
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{{flavour|A potion which greatly increases the power of the drinker's melee attacks.}} | {{flavour|A potion which greatly increases the power of the drinker's melee attacks.}} | ||
− | Quaffing a '''potion of might''' grants your character the [[might]] [[status effect]], adding +1d10 damage to your melee attacks for <code>34 + 1d40</code> (more) turns, with a hard maximum of 80 turns.<ref>{{source ref|0. | + | Quaffing a '''potion of might''' grants your character the [[might]] [[status effect]], adding +1d10 damage to your melee attacks for <code>34 + 1d40</code> (more) turns, with a hard maximum of 80 turns.<ref>{{source ref|0.32.1|potion.cc|272}}</ref> It does not stack with [[berserk]], which already gives might. |
Might is roughly equivalent to +10 [[slaying]] without any [[to-hit]] bonus. (However, might is not considered a source of slaying, and stacks independently.) | Might is roughly equivalent to +10 [[slaying]] without any [[to-hit]] bonus. (However, might is not considered a source of slaying, and stacks independently.) |
Revision as of 18:51, 15 March 2025
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A potion which greatly increases the power of the drinker's melee attacks. |
Quaffing a potion of might grants your character the might status effect, adding +1d10 damage to your melee attacks for 34 + 1d40
(more) turns, with a hard maximum of 80 turns.[1] It does not stack with berserk, which already gives might.
Might is roughly equivalent to +10 slaying without any to-hit bonus. (However, might is not considered a source of slaying, and stacks independently.)
Quaff normally: You feel very mighty all of a sudden.
Quaff while Mighty: You feel mightier all of a sudden.
Strategy
Does nothing for Ranged Weapons or magic, but a reasonably strong buff in melee. Use this before things get too hairy; you are more likely to win if you use the potion at 100% health rather than 50% health. Casters will want to carry them around, for emergencies where they can't use spells.
History
- Prior to 0.25, potions of might gave the player a +5 bonus to Strength.
- Prior to 0.12, quaffing a potion of might while already mighty would give a point of magic contamination.
References
- Jump up ↑ potion.cc:272 (0.32.1)
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |