Difference between revisions of "Controlled Blink"

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== History ==
 
== History ==
  
 
In [[0.6]], you can't blink on deep water even as a [[merfolk]] unless you are levitating.
 
In [[0.6]], you can't blink on deep water even as a [[merfolk]] unless you are levitating.

Revision as of 22:01, 5 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Controlled blink.png Controlled Blink
Level 7
School1 Translocation
Source(s)
Casting noise 3 (at the destination)
Spell noise 0
This spell allows short-range translocation, with precise control. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.

Controlled Blink is a level 7 Translocations which warps you to a nearby open space of your choice in your LOS. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. Controlled Blink behaves much like a scroll of blinking. On floors where teleport control is restricted, Controlled Blink functions as a semi-controlled blink. In the Abyss, the effect of this spell is blocked half of the time. If you are carrying the Orb of Zot, it only gives you semi-controlled blink half of the time.

Tips & Tricks

  • For stabbers it can be very useful to know the noise grid of this spell. The "@" character is the position where you land after blinking, and the "§" characters are cells where the noise will be heard.

.........
....§....
..§§§§§..
..§§§§§..
.§§§@§§§.
..§§§§§..
..§§§§§..
....§....
.........

History

In 0.6, you can't blink on deep water even as a merfolk unless you are levitating.