Difference between revisions of "Category talk:Conditions"
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Am I the only one who's wondered why the term "condition" is used here? I've always been familiar with this game concept being referred to as "status effects." If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if "condition" is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST) | Am I the only one who's wondered why the term "condition" is used here? I've always been familiar with this game concept being referred to as "status effects." If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if "condition" is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST) | ||
:IMO the term "condition" describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace "I'll just clean up our current sloppy setup"? Plz don't do it! -- [[User:Bwijn|Bwijn]] 20:57, 10 April 2013 (CEST) | :IMO the term "condition" describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace "I'll just clean up our current sloppy setup"? Plz don't do it! -- [[User:Bwijn|Bwijn]] 20:57, 10 April 2013 (CEST) | ||
+ | ::What do you mean by "sth punctual"? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs. | ||
+ | ::Like I said, if ''Crawl'' uses the term "condition" somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST) |
Revision as of 20:18, 10 April 2013
Am I the only one who's wondered why the term "condition" is used here? I've always been familiar with this game concept being referred to as "status effects." If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if "condition" is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --MoogleDan 13:55, 10 April 2013 (CEST)
- IMO the term "condition" describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace "I'll just clean up our current sloppy setup"? Plz don't do it! -- Bwijn 20:57, 10 April 2013 (CEST)
- What do you mean by "sth punctual"? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.
- Like I said, if Crawl uses the term "condition" somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the status condition page. I think even you will agree that that would be a good idea :P --MoogleDan 21:18, 10 April 2013 (CEST)