Difference between revisions of "Leopard gecko"
Line 13: | Line 13: | ||
|magic_resistance=4 | |magic_resistance=4 | ||
|hp_range=3-8 | |hp_range=3-8 | ||
+ | |avg_hp=5 | ||
|armour_class=1 | |armour_class=1 | ||
|evasion=14 | |evasion=14 | ||
Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=1 | |hit_dice=1 | ||
+ | |base_hp=3 | ||
+ | |extra_hp=5 | ||
+ | |fixed_hp=0 | ||
|intelligence={{Insect intelligence}} | |intelligence={{Insect intelligence}} | ||
|genus=giant lizard | |genus=giant lizard |
Revision as of 20:24, 2 May 2013
giant gecko l | |
---|---|
HP | 3-8 |
HD | 1 |
XP | 2 |
Speed | 12 |
AC | 1 |
EV | 14 |
Will | 4 |
Attack1 | 5 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Little |
Type | giant lizard, giant gecko |
Flags | Cold-blooded |
A lizard with pads on its toes allowing it to cling to walls and ceilings. It's much larger than a normal gecko... perhaps it's something in the water? |
Useful info
Giant geckos are one of the more dangerous creatures you can run into on the first floor of the dungeon. They are more difficult to kill than giant newts and they move faster than most players. Flimsy characters that try to run for it often get bitten to death.
Tips and tricks
The giant gecko may be the first monster that you learn to avoid, but they are only dangerous to beginning characters. Once you've got a bit of experience under your belt, they stop being a threat.