Difference between revisions of "Template talk:Weapon"
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− | One feature of this chart I've never understood was why we don't include min delay for each weapon. I'd really rather not screw around with this and break anything, but could someone who knows what they're doing add that detail in? I only just discovered today that ranged weapon min delay rules aren't the same as melee weapon rules; I think that's a bad sign. --[[User:MoogleDan|MoogleDan]] 20:29, 13 August 2013 (CEST) | + | One feature of this chart I've never understood was why we don't include min delay for each weapon. I'd really rather not screw around with this and break anything, but could someone who knows what they're doing add that detail in? I only just discovered today that ranged weapon min delay rules aren't the same as melee weapon rules; I think that's a bad sign. |
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+ | For melee weapons, I'm thinking that Base Delay should be one entry, and Min Delay (@ X Skill) should be another. For ranged weapons, I'm not too clear on how effective skill is at reaching min delay vs. improving strength and dexterity. Any suggestions on how to present that? --[[User:MoogleDan|MoogleDan]] 20:29, 13 August 2013 (CEST) |
Revision as of 20:33, 13 August 2013
One feature of this chart I've never understood was why we don't include min delay for each weapon. I'd really rather not screw around with this and break anything, but could someone who knows what they're doing add that detail in? I only just discovered today that ranged weapon min delay rules aren't the same as melee weapon rules; I think that's a bad sign.
For melee weapons, I'm thinking that Base Delay should be one entry, and Min Delay (@ X Skill) should be another. For ranged weapons, I'm not too clear on how effective skill is at reaching min delay vs. improving strength and dexterity. Any suggestions on how to present that? --MoogleDan 20:29, 13 August 2013 (CEST)