Difference between revisions of "Ophan"
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Revision as of 06:02, 21 December 2012
Ophan G | |
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HP | 60 - 135 |
HD | 15 |
XP | 1857 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | immune
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Resistances | rN+, rHoly, Asphyx, rRot |
Vulnerabilities | none |
Habitat | land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Holy |
Size | Medium |
Type | angel, ophan |
Flags | Levitate Spellcaster See invisible Glows |
This strange creature consists of a wheel within a wheel, and both of these are covered in eyes; strange flames flicker across both surfaces. |
Useful Info
Ophanim are moderately powerful holy monsters with 7-tile halos that attack solely using their two spells. When you enter their LOS, they cast Holy Flames to trap you in a ring of holy fire (thankfully, the center tile is left unaffected). Then, they proceed to hammer you with Bolt of Fire.
Spells: Bolt of Fire (3d24), Holy Flames
Tips & Tricks
Get out of the ring of holy fire as soon as you can, preferably with a Blink. Undead characters should be wary as areas can soon be saturated with rings of holy fire.
Trivia
The Ophanim (Hebrew for "wheels") are a class of celestial beings in the Book of Enoch, where with the Cherubim and Seraphim they never sleep, but guard the throne of God. They refer to the wheels seen on Ezekiel's vision of the chariot.