Difference between revisions of "Conjure Ball Lightning"

From CrawlWiki
Jump to: navigation, search
Line 1: Line 1:
{{version012}}
+
{{version013}}
  
 
{{Spell
 
{{Spell
Line 25: Line 25:
  
 
In [[0.10]], Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.
 
In [[0.10]], Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.
 +
 +
[[Category:Crystal Ball Articles]]

Revision as of 22:48, 26 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Conjure ball lightning.png Conjure Ball Lightning
Level 7
School1 Air
School2 Conjuration
Source(s)
Casting noise 7
Spell noise 20 or 25, on each explosion
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.

Conjure Ball Lightning is a level 7 Air Magic/Conjurations spell which brings into existence several ball lightning monsters (2+1d(2+Power/50), but never more than 8 ball lightnings). These monsters are permanently confused and will explode after a few turns damaging for 3d20 anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.

The following monsters cast Conjure Ball Lightning:

History

In 0.14 Conjure Ball Lightning will be a level 6 spell.

In 0.10, Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.