Difference between revisions of "Phase Shift"
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{{Flavour|This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entirely.}} | {{Flavour|This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entirely.}} | ||
| − | '''Phase Shift''' is a level 5 [[Translocation]] spell that temporarily boosts your [[evasion]] by 8. Its duration is determined by your [[spell power]], but is fairly short regardless, maxing out at 30 turns. | + | '''Phase Shift''' is a level 5 [[Translocation]] spell that temporarily boosts your [[evasion]] by 8. Its duration is determined by your [[spell power]] (4+1dPower), but is fairly short regardless, maxing out at 30 turns. |
==Strategy== | ==Strategy== | ||
Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range. | Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range. | ||
Revision as of 21:53, 5 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
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|---|---|
| Level | 5 |
| School1 | Translocation |
| Source(s) | |
| Casting noise | 4 |
| Spell noise | 0 |
| This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entirely. |
Phase Shift is a level 5 Translocation spell that temporarily boosts your evasion by 8. Its duration is determined by your spell power (4+1dPower), but is fairly short regardless, maxing out at 30 turns.
Strategy
Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range.