Difference between revisions of "Racial equipment"

From CrawlWiki
Jump to: navigation, search
(extracted content from earlier Weapon page revision)
 
(rewrote somewhat)
Line 1: Line 1:
 
{{Obsolete}}
 
{{Obsolete}}
 +
Equipment can have various race variants: Dwarven, Elven, Orcish, or Demonic.
  
===Race variants===
+
==Dwarven==
 +
Dwarves do slightly more damage with dwarven weapons. Dwarven weapons also have a 50% chance each of getting +1 to hit and to damage.
  
Weapons can have various race variants: Dwarven, Elven, Orcish, or Demonic.
+
Dwarven armour provides better protection when worn by any [[species]], though its added weight impedes spellcasting more than usual. Dwarves are protected even further, and they do not receive the additional spellcasting penalty.
  
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. Randomly generated dwarven weapons have 50% chance of being +1 to-hit, and 50% chance of being +1 to-damage, so dwarven weapons generally have better +x,+y bonuses.
+
In addition, all dwarven equipment is more resistant to corrosion than normal, providing an innate 80% chance to resist corrosion on top of any enchantment bonuses.  
  
'''Elven''' weapons give to hit bonuses to elves who wield them. They also have a chance of getting up to +2 to-hit bonus.
+
==Elven==
 +
Elven weapons are more accurate when wielded by elves. They also have a better chance of starting with up to +2 to-hit enchantment.
  
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
+
Elven armour is lighter than usual, so it impedes spellcasting less than other types of armour when worn by any species. Elven [[cloak]]s and [[boots]] also grant a small bonus to [[stealth]]. Elven armour also grants increased protection when worn by elves.
  
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.
+
==Orcish==
 +
Orcish weapons give damage bonuses to [[hill orc]]s who wield them, which is increased even further for followers of [[Beogh]] (damage bonus increases with [[piety]]). They have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
  
Of course, all weapons have a chance of being enchanted. However, the race weapons have a chance of getting a little bit more.
+
Orcish armour grants better protection and reduced spell failure, but only when worn by hill orcs. Followers of Beogh get even more AC, depending on their piety.
 +
 
 +
==Demonic==
 +
The only types of demonic equipment are weapons: [[demon blade]]s, [[demon trident]]s, and [[demon whip]]s. They are not true variants, but are instead their own types of weapon, all of which are among the best weapons available. [[Demonspawn]] deal slightly more damage with demonic weaponry.
  
 
==History==
 
==History==
 
+
Racial variants were removed in [[0.14]].
Race variants were removed in [[0.14]].
 
  
 
[[Category:Obsolete]]
 
[[Category:Obsolete]]

Revision as of 07:14, 29 April 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Equipment can have various race variants: Dwarven, Elven, Orcish, or Demonic.

Dwarven

Dwarves do slightly more damage with dwarven weapons. Dwarven weapons also have a 50% chance each of getting +1 to hit and to damage.

Dwarven armour provides better protection when worn by any species, though its added weight impedes spellcasting more than usual. Dwarves are protected even further, and they do not receive the additional spellcasting penalty.

In addition, all dwarven equipment is more resistant to corrosion than normal, providing an innate 80% chance to resist corrosion on top of any enchantment bonuses.

Elven

Elven weapons are more accurate when wielded by elves. They also have a better chance of starting with up to +2 to-hit enchantment.

Elven armour is lighter than usual, so it impedes spellcasting less than other types of armour when worn by any species. Elven cloaks and boots also grant a small bonus to stealth. Elven armour also grants increased protection when worn by elves.

Orcish

Orcish weapons give damage bonuses to hill orcs who wield them, which is increased even further for followers of Beogh (damage bonus increases with piety). They have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.

Orcish armour grants better protection and reduced spell failure, but only when worn by hill orcs. Followers of Beogh get even more AC, depending on their piety.

Demonic

The only types of demonic equipment are weapons: demon blades, demon tridents, and demon whips. They are not true variants, but are instead their own types of weapon, all of which are among the best weapons available. Demonspawn deal slightly more damage with demonic weaponry.

History

Racial variants were removed in 0.14.