Hill Orc

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Orc.

Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.

Hill Orcs are more robust than Humans. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Hill Orcs are passable users of most types of magic and are particularly skilled with Fire.

Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Orcs can worship Beogh, the Orc god. They can join Beogh even without an altar whenever an orc priest is in sight.

Innate Abilities

  • Hill Orcs are the only species capable of worshipping Beogh. Hill Orcs that can see a conscious orc priest or orc high priest are offered the chance to convert to Beogh on the spot.

Hill Orcs have a base Strength of 10, Intelligence of 8 and Dexterity of 6 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Hill Orcs receive all the skills and equipment listed for their background, with these exceptions:

Difficulty of Play


Hill Orcs are an easy species to play due to their high HP and good aptitudes for combat-related skills, though their advantages here are somewhat less massive than those of, say, a Minotaur. Instead, they benefit from decent spell aptitudes in a variety of schools, as well as an excellent aptitude for Invocations allowing them a bit more versatility as a caster or through taking advantage of god-given abilities.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 1 Spellcasting -3
Short Blades 0 Dodging -2 Conjurations 0
Long Blades 1 Stealth -1 Hexes 0
Axes 3 Shields 1 Charms -1
Maces & Flails 1 Summonings 0
Polearms 1 Necromancy 0
Staves -1 Translocations -2
Unarmed Combat 1 Transmutation -3
Fire Magic 1
Throwing -1 Ice Magic -1 Invocations 3
Slings -1 Air Magic -2 Evocations 0
Bows -1 Earth Magic 0
Crossbows -1 Poison Magic -1 Experience 0


Simple Hill OrcMinotaurMerfolkGargoyleDraconianHalflingTrollGhoul
Intermediate HumanKoboldDemonspawnCentaurSprigganTenguDeep ElfOgreDeep DwarfGnoll
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidBarachiMummy