Difference between revisions of "Conjure Ball Lightning"

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(Updated for 0.14 changes)
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{{flavour|This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.}}
 
{{flavour|This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.}}
  
[[Conjure Ball Lightning]] is a level 7 [[Air Magic]]/[[Conjurations]] spell which brings into existence several temporary instances of [[ball lightning]] (2+1d(2+Power/50), but never more than 8) which home on hostile targets in the area and explode on contact, dealing 3d20 lightning damage to anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.
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[[Conjure Ball Lightning]] is a level 6 [[Air Magic]]/[[Conjurations]] spell which brings into existence several temporary instances of [[ball lightning]] (2+1d(2+Power/50), but never more than 8) which home on hostile targets in the area and explode on contact, dealing 3d20 lightning damage to anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.
  
 
The following monsters cast Conjure Ball Lightning:
 
The following monsters cast Conjure Ball Lightning:

Revision as of 05:38, 30 April 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Conjure ball lightning.png Conjure Ball Lightning
Level 6
School1 Air
School2 Conjuration
Source(s)
Casting noise 7
Spell noise 20 or 25, on each explosion
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.

Conjure Ball Lightning is a level 6 Air Magic/Conjurations spell which brings into existence several temporary instances of ball lightning (2+1d(2+Power/50), but never more than 8) which home on hostile targets in the area and explode on contact, dealing 3d20 lightning damage to anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.

The following monsters cast Conjure Ball Lightning:

History

Prior to 0.14 Conjure Ball Lightning was a level 7 spell, and the ball lightning did not home and was permanently confused.

In 0.10, Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.