Difference between revisions of "Elemental Staff"
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{{flavour|This powerful staff used to belong to the leader of the Guild of Five Elements.}} | {{flavour|This powerful staff used to belong to the leader of the Guild of Five Elements.}} | ||
[[File:Elemental_staff.png]] '''''A black staff'''''<br> | [[File:Elemental_staff.png]] '''''A black staff'''''<br> | ||
− | +3, + | + | +3, +3 [[staff]] |
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+ | Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by [[Evocations]])<br> | ||
+ | +5<br> | ||
rF++<br> | rF++<br> | ||
rC++<br> | rC++<br> | ||
+ | rElec<br> | ||
+80 MR<br> | +80 MR<br> | ||
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==Desirability== | ==Desirability== | ||
− | + | The '''elemental staff''' offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate. | |
+ | |||
+ | For casters, coupling this with a robe of the [[Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however. | ||
==History== | ==History== | ||
+ | Prior to [[0.14]], the elemental staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. | ||
− | + | [[Category:Unrands]] | |
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− | [[Category:Unrands | ||
[[Category:Staves]] | [[Category:Staves]] |
Revision as of 19:11, 6 May 2014
This powerful staff used to belong to the leader of the Guild of Five Elements. |
+3, +3 staff
Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by Evocations)
+5
rF++
rC++
rElec
+80 MR
Desirability
The elemental staff offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in Staves (12 for min speed) and significant training in Evocations, it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
For casters, coupling this with a robe of the Archmagi and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with slaying bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
History
Prior to 0.14, the elemental staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger.