Difference between revisions of "Magic Dart"
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CommanderC (talk | contribs) (Add AttackSpell semantic properties) |
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|range = 8 | |range = 8 | ||
|target = Beam | |target = Beam | ||
− | |special = Never misses}} | + | |special = Never misses |
+ | |hit_type = automatic | ||
+ | |hit_adder = 1500 | ||
+ | |hit_num = 0 | ||
+ | |hit_denom = 1 | ||
+ | |dam_calculator = dicedef | ||
+ | |dam_numdice = 1 | ||
+ | |dam_adder = 3 | ||
+ | |dam_num = 1 | ||
+ | |dam_denom = 5}} | ||
{{Flavour|This spell hurls a small bolt of magical energy. It never misses.}} | {{Flavour|This spell hurls a small bolt of magical energy. It never misses.}} | ||
Revision as of 19:30, 22 May 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Magic Dart | |
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Level | 1 |
School1 | Conjuration |
Source(s) | |
Casting noise | 1 |
Spell noise | 1 |
Spell Details | |
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Damage Formula | 1d(3+Power/5) |
Max Damage | 1d8 |
Max Power | 25 |
Range | 8 |
Targeting | Beam |
To-hit | |
Special | Never misses |
This spell hurls a small bolt of magical energy. It never misses. |
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, dealing 1d8 physical damage at max power. This is reduced by AC, making it useless against even moderately armoured opponents. What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.