Difference between revisions of "Flash Freeze"
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{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | {{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | ||
− | '''Flash | + | '''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. |
The following monster can cast Flash Freeze: | The following monster can cast Flash Freeze: | ||
{{monsterlink|Antaeus}}(3d29) | {{monsterlink|Antaeus}}(3d29) | ||
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Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell. | Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell. |
Revision as of 15:13, 2 September 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement. |
Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
The following monster can cast Flash Freeze:
C Antaeus(3d29)
Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.
History
This spell was added in 0.14.