Difference between revisions of "Shadow trap"
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Revision as of 16:05, 29 December 2014
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
This magical trap creates replicas of creatures native to its location, weaving them from shadows and threads of Abyssal matter. Its magics are sensitive enough that any non-summoned creature entering it will set it off, as long as you are in sight. |
Stepping on a shadow trap will immediately result in you being the target of a Shadow Creatures spell; essentially, you will be assaulted by a summoned band of monsters appropriate for the floor you are currently on. The strength of this band can vary significantly, but they will always be summoned hostile. Much like a Zot trap, if this trap is triggered by a monster, the effects will still target you so long as you're within line of sight.
Tips & Tricks
- The creatures summoned by this trap will time out after enough time has passed. If you don't want to deal with the results, feel free to teleport away and let them naturally unsummon.
- After being stepped on, this trap will be disarmed. If you're feeling particularly paranoid about the location of a shadow trap, you may wish to intentionally activate it just to insure it doesn't complicate a fight in that area later on (but this is generally not necessary).
History
Shadow traps will be added in 0.16.