Difference between revisions of "Firestarter"
(changed tense; removed from crystal ball) |
m (removed scroll conservation, unsure about other stats) |
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[[Flaming]]<br> | [[Flaming]]<br> | ||
[[Fire resistance|rF++]]<br> | [[Fire resistance|rF++]]<br> | ||
− | |||
Adds [[Inner Flame]] enchantment on strike | Adds [[Inner Flame]] enchantment on strike | ||
==Desirability== | ==Desirability== | ||
− | Unless you're facing foes resistant to [[fire]], '''Firestarter''' is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game. That being said, its downsides are very significant. Even with rF++, getting caught in a constant stream of explosions will take its toll on your [[HP]], making the weapon best suited for characters with one more source of fire resistance, very high [[AC]], a large HP pool, and a good source of constant HP regeneration (such as [[Makhleb]] worship). On top of that, the amount of [[noise]] you'll be producing in combat will awaken many nearby monsters, so expect reinforcements to be a constant threat. Also, many of the major sources of fire damage in the game are resistant or immune to fire damage themselves, making the weapon a useful defense against them, but not exactly ideal offensively speaking | + | Unless you're facing foes resistant to [[fire]], '''Firestarter''' is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game. That being said, its downsides are very significant. Even with rF++, getting caught in a constant stream of explosions will take its toll on your [[HP]], making the weapon best suited for characters with one more source of fire resistance, very high [[AC]], a large HP pool, and a good source of constant HP regeneration (such as [[Makhleb]] worship). On top of that, the amount of [[noise]] you'll be producing in combat will awaken many nearby monsters, so expect reinforcements to be a constant threat. Also, many of the major sources of fire damage in the game are resistant or immune to fire damage themselves, making the weapon a useful defense against them, but not exactly ideal offensively speaking. |
==History== | ==History== |
Revision as of 14:29, 16 March 2015
Alongside its obvious effects, this weapon protects its owner's inventory from fire, and fills monsters that it hits with an inner flame. |
the +7,+7 great mace "Firestarter"
+7,+7 great mace
Flaming
rF++
Adds Inner Flame enchantment on strike
Desirability
Unless you're facing foes resistant to fire, Firestarter is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent brand, an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game. That being said, its downsides are very significant. Even with rF++, getting caught in a constant stream of explosions will take its toll on your HP, making the weapon best suited for characters with one more source of fire resistance, very high AC, a large HP pool, and a good source of constant HP regeneration (such as Makhleb worship). On top of that, the amount of noise you'll be producing in combat will awaken many nearby monsters, so expect reinforcements to be a constant threat. Also, many of the major sources of fire damage in the game are resistant or immune to fire damage themselves, making the weapon a useful defense against them, but not exactly ideal offensively speaking.
History
Firestarter was added in 0.14.