Difference between revisions of "Cloak of Starlight"

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(Updated for 0.15)
(Updated for 0.16, added 0.17 notes)
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{{version015}}
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{{version016}}
 
{{flavour|A phosphorescent cloak, woven of pure light beams.}}
 
{{flavour|A phosphorescent cloak, woven of pure light beams.}}
 
[[File:Cloak_of_starlight.png]] '''''the +0 cloak of Starlight'''''
 
[[File:Cloak_of_starlight.png]] '''''the +0 cloak of Starlight'''''
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rC+<br>
 
rC+<br>
 
rElec<br>
 
rElec<br>
-30 [[stealth]]
+
[[Stealth]]-
  
 
==Desirability==
 
==Desirability==
 
The '''cloak of Starlight''' is usually a very competitive piece of equipment. Trading off 2 potential AC for 4 EV is a good exchange in most cases, and both [[cold]] and [[electricity]] resistance come in handy fairly often. The stealth hit is generally not too painful; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. [[Stab]]bers might disagree when attempting to take out a sleeping [[unique]], but in most cases it shouldn't be an issue.
 
The '''cloak of Starlight''' is usually a very competitive piece of equipment. Trading off 2 potential AC for 4 EV is a good exchange in most cases, and both [[cold]] and [[electricity]] resistance come in handy fairly often. The stealth hit is generally not too painful; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. [[Stab]]bers might disagree when attempting to take out a sleeping [[unique]], but in most cases it shouldn't be an issue.
 +
 +
==History==
 +
In [[0.17]], this cloak will be given a +2 enchantment and a larger stealth penalty.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Revision as of 06:09, 21 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
A phosphorescent cloak, woven of pure light beams.

Cloak of starlight.png the +0 cloak of Starlight

+0 cloak

+4 EV
rC+
rElec
Stealth-

Desirability

The cloak of Starlight is usually a very competitive piece of equipment. Trading off 2 potential AC for 4 EV is a good exchange in most cases, and both cold and electricity resistance come in handy fairly often. The stealth hit is generally not too painful; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. Stabbers might disagree when attempting to take out a sleeping unique, but in most cases it shouldn't be an issue.

History

In 0.17, this cloak will be given a +2 enchantment and a larger stealth penalty.