Difference between revisions of "Cross-train"
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All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills crosstrain with each other: | All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills crosstrain with each other: |
Revision as of 10:01, 7 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
All weapon skills crosstrain with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills crosstrain with each other:
- Short Blades and Long Blades crosstrain each other
- Axes and Staves crosstrain Polearms and Maces & Flails
- Maces & Flails and Polearms crosstrain Axes and Staves
- Throwing and Slings crosstrain each other
Effect
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
History
Prior to 0.15, crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.