Difference between revisions of "Staff of cold"
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*In [[0.19]], enhancer staves will no longer penalize casting spells of the opposite school. | *In [[0.19]], enhancer staves will no longer penalize casting spells of the opposite school. | ||
*Prior to [[0.8]], the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder. | *Prior to [[0.8]], the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder. | ||
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 09:04, 3 June 2016
A staff that increases the power of ice spells cast by its wielder, and protects them from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. |
A staff of cold is a magical staff which aids in the casting of Ice Magic. Equipping it will cause it to auto-identify. Any ice spell cast while wielding a staff of cold will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from cold, gaining one rank of cold resistance.
The staff can also be used in combat, functioning as a +0 staff that deals additional cold damage:
Cold Damage: A random amount ranging from 0 to 1.25×([Evocations/2]+Ice Magic)
Chance to Activate on a Hit: (Evocations+Ice Magic/2)×6.66% per hit
Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
The only downside to wielding a staff of cold is that it makes you less attuned to Fire Magic; all fire spells you cast will suffer a spell power penalty.
Staves of cold, like other magical staves, can sometimes be cursed.