Difference between revisions of "Talk:Axes"

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(Oh right, walls...)
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:::That's also true. Sorry, forgot about that exception. --[[User:MoogleDan|MoogleDan]] 08:25, 3 March 2013 (CET)
 
:::That's also true. Sorry, forgot about that exception. --[[User:MoogleDan|MoogleDan]] 08:25, 3 March 2013 (CET)
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=== Axe Cleaving & On-Hit effects ===
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Does every target potentially trigger things like pain, flaming, chopping, etc? --[[User:JohnnyCat|JohnnyCat]] ([[User talk:JohnnyCat|talk]]) 07:30, 29 January 2017 (CET)

Revision as of 07:30, 29 January 2017

So, that cleaving ability that axes get in 0.12... Did I read correctly that it will trigger with every swing, or is it an evocable thing (like reaching for polearms) where you can choose not to use it if there's a certain enemy you don't particularly want to hit? --spudwalt 04:34, 3 March 2013 (CET)

Every swing hits every thing, per this handy diagram!

o O o
o @ o
o X o

@ = You
O = Target (takes full damage)
o = Secondary targets (takes half damage? or maybe gets attacked with half the base damage? not sure on the actual calculation)
X = Not a target! Unaffected by your attack

The only time it ever caused me trouble was when I accidentally hacked apart the plants i was pillar dancing around. Overall it makes me a lot fonder of axes whether I'm using a shield or not. --MoogleDan 05:17, 3 March 2013 (CET)
I also heard something about it being stopped by walls. So, going from your original diagram:

o O o
o @ # <--wall
o X ~

Am I right in thinking that the cleave won't hit anything in the space marked with a tilde? --spudwalt 06:29, 3 March 2013 (CET)
That's also true. Sorry, forgot about that exception. --MoogleDan 08:25, 3 March 2013 (CET)


Axe Cleaving & On-Hit effects

Does every target potentially trigger things like pain, flaming, chopping, etc? --JohnnyCat (talk) 07:30, 29 January 2017 (CET)