Difference between revisions of "Illusion card"
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The Illusion card summons an illusion of the player to fight alongside them, much like [[Mara]]'s [[Summon Illusion|ability]]. The illusion is armed identically to the player. Higher card power increases the duration of the illusion. | The Illusion card summons an illusion of the player to fight alongside them, much like [[Mara]]'s [[Summon Illusion|ability]]. The illusion is armed identically to the player. Higher card power increases the duration of the illusion. | ||
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==History== | ==History== | ||
− | This card was one of 23 cards to be kept in the deck simplification of [[0.19]]. | + | *This card was one of 23 cards to be kept in the deck simplification of [[0.19]]. |
− | + | *Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield. | |
− | Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield. | ||
==See also== | ==See also== |
Revision as of 21:33, 6 August 2019
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
The card depicts someone standing in a hall of mirrors, surrounded by their own reflections. |
The Illusion card summons an illusion of the player to fight alongside them, much like Mara's ability. The illusion is armed identically to the player. Higher card power increases the duration of the illusion.
History
The Illusion card was added in 0.15. It could be found in the following decks over these two versions.
0.15 | 0.16 | 0.17 | 0.18 | 0.19 and beyond |
---|---|---|---|---|
History
- This card was one of 23 cards to be kept in the deck simplification of 0.19.
- Prior to 0.16, decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield.