Difference between revisions of "Robe of Clouds"
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LunaeLumen (talk | contribs) m (Removing reference to scarf of cloud immunity, upd 0.25) |
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{{flavour|A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.}} | {{flavour|A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.}} | ||
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds''''' | [[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds''''' | ||
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==Desirability== | ==Desirability== | ||
− | The '''robe of Clouds'''<ref>{{source ref|0. | + | The '''robe of Clouds'''<ref>{{source ref|0.25.1|art-data.txt|1025}}</ref> is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some [[Evocations]], as thunderclouds generate [[lightning]] – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, it is usually not worth spending such a critical armour slot on. For general use, look for something with better defensive stats and intrinsics. |
==References== | ==References== |
Revision as of 02:14, 31 August 2020
A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm. |
+3 robe
rElec
rCloud
Evoke Thunderclouds (5 MP)
Desirability
The robe of Clouds[1] is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some Evocations, as thunderclouds generate lightning – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, it is usually not worth spending such a critical armour slot on. For general use, look for something with better defensive stats and intrinsics.
References
- ↑ art-data.txt:1025 (0.25.1)
History
Prior to 0.23, this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into shallow water and shallow water into deep water.