Difference between revisions of "Channeling"

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(now that passive channeling is more common, page reflects that)
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{{flavour|Dramatically increases the user's regeneration of magical power for a duration that increases with Invocations skill.}}
 
{{flavour|Dramatically increases the user's regeneration of magical power for a duration that increases with Invocations skill.}}
  
'''Channel magic''' is an [[ability]] that allows worshipers of [[Sif Muna]] to restore [[MP]] much more quickly. You gain this ability at * [[piety]].  
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'''Channelling''' is the act of restoring MP to a character. There are two types:
  
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==Active Channeling==
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'''Channel Magic''' is an [[ability]] that allows worshipers of [[Sif Muna]] to restore [[MP]] much more quickly. You gain this ability at * [[piety]].
 
The ability's success rate starts at 60%, increased by 4% for each of your levels of [[Invocations]] and additionally by <code>piety/25</code>%.
 
The ability's success rate starts at 60%, increased by 4% for each of your levels of [[Invocations]] and additionally by <code>piety/25</code>%.
  
 
The amount of MP recovered is 3-5 per turn for <code>4 + random2avg(2 * Invocations / 3)</code> turns, which is roughly equal to 4 to <code>4 + 0.66 * Invocations</code> turns.
 
The amount of MP recovered is 3-5 per turn for <code>4 + random2avg(2 * Invocations / 3)</code> turns, which is roughly equal to 4 to <code>4 + 0.66 * Invocations</code> turns.
  
In addition, the [[Orb of Energy]] and [[staff of Wucad Mu]] allow you to passively channel energy. See those pages for more details.
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==Passive Channeling==
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The [[Orb of Energy]] and [[staff of Wucad Mu]] allow you to passively channel energy.  
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When casting a spell while wielding a source of passive channeling you have an <code>Evocations * sources / 54</code> chance of regaining the MP used in the spell (100% chance at 27 Evocations). Each time this happens, you have a <code>1 / (Evocations - MP cost)^sources</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]].
  
 
==History==
 
==History==
*Prior to [[0.26]], you could actively channel magic by using a [[staff of energy]] or [[staff of Wucad Mu]] using the [[Evocations]] skill.
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*Prior to [[0.28]], different sources of passive channeling did not exist (thus, they could not stack)
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*Prior to [[0.26]], you could actively channel magic by using a [[staff of energy]] [[Evocations]] skill. In [[0.27]], the [[staff of Wucad Mu]]'s active channeling was removed, too.
 
*Prior to [[0.24]], Channel Magic was Sif Muna's *** ability.
 
*Prior to [[0.24]], Channel Magic was Sif Muna's *** ability.
 
*Prior to [[0.19]], Channel Magic was not based on a duration. With each use, it recovered a small amount of MP, depending on Invocations skill, and cost hunger but no piety.  It was also referred to as '''Channel energy'''.
 
*Prior to [[0.19]], Channel Magic was not based on a duration. With each use, it recovered a small amount of MP, depending on Invocations skill, and cost hunger but no piety.  It was also referred to as '''Channel energy'''.

Revision as of 07:41, 4 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Dramatically increases the user's regeneration of magical power for a duration that increases with Invocations skill.

Channelling is the act of restoring MP to a character. There are two types:

Active Channeling

Channel Magic is an ability that allows worshipers of Sif Muna to restore MP much more quickly. You gain this ability at * piety. The ability's success rate starts at 60%, increased by 4% for each of your levels of Invocations and additionally by piety/25%.

The amount of MP recovered is 3-5 per turn for 4 + random2avg(2 * Invocations / 3) turns, which is roughly equal to 4 to 4 + 0.66 * Invocations turns.

Passive Channeling

The Orb of Energy and staff of Wucad Mu allow you to passively channel energy.

When casting a spell while wielding a source of passive channeling you have an Evocations * sources / 54 chance of regaining the MP used in the spell (100% chance at 27 Evocations). Each time this happens, you have a 1 / (Evocations - MP cost)^sources chance of either being confused for 1 + 1d4 turns or losing 1-5 intelligence.

History

  • Prior to 0.28, different sources of passive channeling did not exist (thus, they could not stack)
  • Prior to 0.26, you could actively channel magic by using a staff of energy Evocations skill. In 0.27, the staff of Wucad Mu's active channeling was removed, too.
  • Prior to 0.24, Channel Magic was Sif Muna's *** ability.
  • Prior to 0.19, Channel Magic was not based on a duration. With each use, it recovered a small amount of MP, depending on Invocations skill, and cost hunger but no piety. It was also referred to as Channel energy.