Difference between revisions of "Slow (spell)"
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− | [[Slow]] is a level 1 [[Hexes]] spell which attempts to slow down a target. The [[Arcane Marksman]] background starts with this spell memorized. | + | [[Slow]] is a level 1 [[Hexes]] spell which attempts to slow down a target. The [[Arcane Marksman]] background starts with this spell memorized, and [[Hedge Wizard]]s may learn it from turn one. |
==Effect== | ==Effect== |
Revision as of 00:37, 12 February 2022
Slow (spell)
Slow is a level 1 Hexes spell which attempts to slow down a target. The Arcane Marksman background starts with this spell memorized, and Hedge Wizards may learn it from turn one.
Contents
[hide]Effect
If the target fails a willpower check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of affected monsters, and makes it much easier for you to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.
Other Sources
A wand of random effects, clouds of miasma, curare-tipped darts, Metabolic Englaciation, or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of willpower.
Monster Version
The monster version of this spell functions similarly to the player version.
History
- Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- In 0.17, Slow was removed from the Book of Hinderance.
- In 0.10, the spell received a small power boost.
- Prior to 0.8, slowing made every action take twice as long.