Difference between revisions of "Monster intelligence"
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All monsters have a level of intelligence that determines certain behaviours, such as tracking, avoiding danger and cooperating with allies. In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations. | All monsters have a level of intelligence that determines certain behaviours, such as tracking, avoiding danger and cooperating with allies. In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations. | ||
== Levels of Intelligence == | == Levels of Intelligence == | ||
There are three levels of monster intelligence: | There are three levels of monster intelligence: | ||
− | # [[:Category: Brainless intelligence | Brainless intelligence]]: Plants, zombies, jellies, golems, elementals | + | # [[:Category: Brainless intelligence | Brainless intelligence]]: Plants, zombies, jellies, golems, elementals |
− | # [[:Category: Animal intelligence | Animal intelligence]]: Animals, some non-zombie undead | + | # [[:Category: Animal intelligence | Animal intelligence]]: Animals, insects, some non-zombie undead |
# [[:Category: Human intelligence | Human intelligence]]: Humanoids, some other powerful/magical monsters | # [[:Category: Human intelligence | Human intelligence]]: Humanoids, some other powerful/magical monsters | ||
Line 17: | Line 17: | ||
* Non-brainless monsters will retreat if they can't reach you or shoot at you. | * Non-brainless monsters will retreat if they can't reach you or shoot at you. | ||
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]]. | * Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]]. | ||
− | * Brainless monsters cannot be [[pacify|pacified]] | + | * Brainless monsters cannot be [[pacify|pacified]], [[bribe|bribed]], or have their souls stolen by [[Yredelemnul]]. |
− | * | + | * Brainless monsters cannot be effected by [[Anguish]], or have their [[wand of mindburst|minds burst]]. |
==History== | ==History== | ||
− | Prior to [[0.17]], there were 6 categories of intelligence: plant, insect, reptile, animal, human and high. | + | *Prior to [[0.28]], the monster intelligence of your allies determined avoidance of [[traps]] (no effect on hostile). |
− | + | *Prior to [[0.26]], butchering intelligent creatures would anger [[Zin]]. | |
− | Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks. | + | *Prior to [[0.17]], there were 6 categories of intelligence: plant, insect, reptile, animal, human and high. |
+ | *Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks. | ||
[[Category:Monster intelligence]] | [[Category:Monster intelligence]] |
Revision as of 14:46, 23 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
All monsters have a level of intelligence that determines certain behaviours, such as tracking, avoiding danger and cooperating with allies. In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.
Levels of Intelligence
There are three levels of monster intelligence:
- Brainless intelligence: Plants, zombies, jellies, golems, elementals
- Animal intelligence: Animals, insects, some non-zombie undead
- Human intelligence: Humanoids, some other powerful/magical monsters
Effects of intelligence
The following is a non-exhaustive list of effects of monster intelligence.
- Brainless monsters will blunder into shallow water, traps and dangerous clouds (except miasma). Intelligent monsters will avoid clouds unless they are resistant. A strong enough intelligent monster may choose to charge through a weak trap.
- Non-brainless monsters will often try to make space for their allies to attack you.
- Intelligent monsters search and travel more effectively and will continue to hunt for you longer after hearing noise or losing sight of you.
- Intelligent ranged monsters will attempt to regain line of sight rather than charging directly at you.
- Non-brainless monsters will retreat if they can't reach you or shoot at you.
- Intelligent monsters may be able to guess your location even when you are invisible.
- Brainless monsters cannot be pacified, bribed, or have their souls stolen by Yredelemnul.
- Brainless monsters cannot be effected by Anguish, or have their minds burst.
History
- Prior to 0.28, the monster intelligence of your allies determined avoidance of traps (no effect on hostile).
- Prior to 0.26, butchering intelligent creatures would anger Zin.
- Prior to 0.17, there were 6 categories of intelligence: plant, insect, reptile, animal, human and high.
- Prior to 0.13 reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks.