Difference between revisions of "Cross-train"
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m (once 0.29 hits it'll be easier to remember) |
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*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]]. | *[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]]. | ||
*[[Throwing]] and [[Slings]] cross-train each other. | *[[Throwing]] and [[Slings]] cross-train each other. | ||
+ | (Axes and Staves do ''not'' crosstrain each other, and Maces & Flails and Polearms don't crosstrain either). | ||
==Effect== | ==Effect== |
Revision as of 10:04, 3 August 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
All weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
- Short Blades and Long Blades cross-train each other.
- Axes and Staves cross-train Polearms and Maces & Flails.
- Maces & Flails and Polearms cross-train Axes and Staves.
- Throwing and Slings cross-train each other.
(Axes and Staves do not crosstrain each other, and Maces & Flails and Polearms don't crosstrain either).
Effect
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal in the mid-game, should they come across an attractive weapon. One great example would be Short Blades; a quick blade is useful, but less so once enemies get higher and higher AC.
History
Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.